Language Selection

English French German Italian Portuguese Spanish

A Review of Open TTD for Linux

Filed under
Gaming

Open TTD is a wonderful new revamp open source expansion of the classic Transport Tycoon Deluxe and with a price tag of free, it’s a great, inexpensive, and fun way to waste your time. This free price tag was brought about by the gaming community’s development of replacement software. Up until 2009 you had to have the Transport Tycoon Deluxe software which was no longer being supported by developers. But now, thanks to fan devotion, this is a completely free classic transport simulation tycoon-style game that all players can love, so let’s see what the fuss is all about.

The first thing that you should understand about Open TTD is that this game is about freedom and choices. You, as the player, are responsible for choosing the best routes to keep your cities supplied with the goods and services they need. But make no mistake; it is still all about the bottom dollar, which you will need to purchase land, to lay out more routes, to supply more goods and services, to make more money.

rest here




More in Tux Machines

GNU/Linux Desktop

  • Are You Ready For Linux?
    Linux on the Desktop is well past the stage of being a plaything for computer hobbyists but it still isn’t at the stage where it could be considered completely mainstream. There’s still some way to go but Linux is fast gaining ground at an accelerating pace and lots of folks are looking at it as a serious alternative to Windows and Mac. People tend to bring some misconceptions about hardware and software to the table when they seek advice and support as they contemplate making the switch. In this article, I will address a few of the most common complaints I get from folks who come to me for help getting started with Linux. I try to be up-front and honest about what Linux can and can’t do for them but I also am quick to point out that the surest way to have a bad experience with Linux is to approach it too quickly.
  • Home Recording with Ubuntu Studio Part One: Gearing Up
    Twenty years ago, the cost of building a studio for the creation of electronic music was pricey, to say the least. The cost of a computer that was suitable for multimedia production could cost the average musician between $1,000 and $2,000. Add in the cost of recording software, additional instruments and equipment, and one could easily spend between $5,000 and $10,000 just to get started. But nowadays, you do not have to break the bank to start making music at home. The price of personal computers has dropped substantially over the past two decades. At the time of this writing, it is possible to get a notebook PC that’s suitable for audio production for around $500. Other pieces of equipment have also dropped in price, making it possible to build a functional recording studio for around $1,000. [...] In this article, we discussed the feasibility of creating an entry level home recording studio for under $1,000. In the next article of this series, we will start to look at the software needed to turn our collection of hardware into a fully operational recording studio. We will install Ubuntu Studio, a Linux-based operating system that is made for audio recording, and extend its functionality with the software repositories from KXstudio. Looking forward to seeing you.
  • Lunduke Hour: Jan-17-2017, Dell Linux Hardware w/Barton George

KDE Leftovers

  • Get Yourself on www.kde.org
  • Which OpenGL implementation is my Qt Quick app using today?
    Qt Quick-based user interfaces have traditionally been requiring OpenGL, quite unsurprisingly, since the foundation of it all, the Qt Quick 2 scenegraph, is designed exclusively with OpenGL ES 2.0 (the top of the line for mobile/embedded at the time) in mind. As you may have heard, the graphics API story is a bit more inclusive in recent Qt versions, however the default OpenGL-based rendering path is, and is going to be, the number one choice for many applications and devices in the future. This raises the interesting question of OpenGL implementations.
  • Should you still be using QGraphicsView?
    There was a time when the Qt Graphics View Framework was seen as the solution to create modern user interfaces with Qt. Now that Qt Quick 2 has matured does the Graphics View Framework still have a place in Qt?
  • Google Code In ( Gcompris ) 2106-2017
    This year's Google Code In was awesome as before . There were instances of tasks successfully completed by the students . Out of 12 unique tasks 11 tasks were successfully attempted . The students were enthusiastic till the very end of the program. Most of the students solved multiple tasks that provided us with varied ideas .

Red Hat News

today's howtos