Language Selection

English French German Italian Portuguese Spanish

Half-Life

Filed under
Linux

I've been playing Half-Life recently, something to which I've looked forward for quite some time. I did get it playing under Wine years ago, but I thought I only got a little ways. I'm stuck In the Rails right now (the rocket level), but I remember this level.

I think this is as far as I got under wine. It got to where it couldn't save games and then couldn't load them, so I gave up. But I'm pretty hurt and almost out of ammo. I'm out of all the big stuff except for one of those mines you set and detontate when someone breaks the beam. I'm trying to sneak under the dang marines and set that at the bottom of the steps to try and take a couple out when they come after me. Then I can take out the other one with my m16 or whatever that machine gun is.

I keep seeing these "Such and Such on Steam for Linux," but you wouldn't know it from Steam. I think I finally saw somewhere if you buy the Windows version, the Linux beta will show up in your list as playable. Is this correct, does anyone know how that works?

Hey, it's taken at least 10 years, but I'm finally playing half-life as it was intended - even if Steam sometimes loses my latest save or two. Sad

More in Tux Machines

Leftovers: Gaming

today's howtos

Leftovers: Software

Intel Beignet Is Working Out Surprisingly Well For OpenCL On Linux

Beignet is the project out of Intel's Open-Source Technology Center for exposing GPGPU/compute capabilities out of Ivy Bridge hardware and newer when using a fully open-source Linux stack. While Beignet differs greatly from Gallium3D's Clover state tracker, this Intel-specific open-source OpenCL implementation is working out quite well for Ubuntu Linux. While I've been writing about Intel's Beignet project since early 2013, it's probably been about a year now since I tried out the code, which is developed by Intel's OTC graphics team in China. This weekend I tried out Beignet v0.9.2 as trying out the newest Intel OpenCL code has been on my TODO list for a while and it's been working out rather well in my initial tests. Read more