Language Selection

English French German Italian Portuguese Spanish

What Does Linux and Role Playing Games Have in Common?

As a recently revived Game Master/DM going back to my RPG roots in Advanced Dungeons & Dragons, 1st Edition after about a 20 year absence, I find that computer technology has impacted Role Playing Games far beyond being able to play online.

People have been working over the years to "free gaming". Yes, Free in the same terms as open Source software that we use today. Both "free beer" and "Free-dom".

Linux has an Open Source License in the GPL and RPG's have the Open Game License. Due to the proprietariness of many of the original artwork and story content of the gaming modules of games like Advanced Dungeons & Dragons and other game systems, it has become very difficult to access new "modules" or published adventures in which to continue playing the game people have become so fervent over.

Thus, the Open Game License was created to allow "near beer" versions of traditional games systems that allow fans and groups to legally "side step" those proprietary concerns of the original games and still continue to publish and make available new content for game systems that are no longer sold or are out of print but still under copyright.

It's a legal tightrope walk to be sure. Avid fans and supporters work very hard to stick to the rules in order to keep their favorite games alive. The good news...it's working.

Open licenses have far trancended the software universe and continue to have meaningful impact on very diverse areas of social life. I'm not entirely sure that table top RPg's could not only continue to exist but actually are experiencing growth in the ranks, without Open licensing.

The fight for "open-ness" is a good fight and goes way beyond making access of software and media accessible to the masses. Stiking a victory for open licenses in one arena is a victory for open licences in other arenas as well.

More in Tux Machines

today's howtos

Graphics: VC4 and AMDVLK Driver

  • VC4 display, VC5 kernel submitted
    For VC5, I renamed the kernel driver to “v3d” and submitted it to the kernel. Daniel Vetter came back right away with a bunch of useful feedback, and next week I’m resolving that feedback and continuing to work on the GMP support. On the vc4 front, I did the investigation of the HDL to determine that the OLED matrix applies before the gamma tables, so we can expose it in the DRM for Android’s color correction. Stefan was also interested in reworking his fencing patches to use syncobjs, so hopefully we can merge those and get DRM HWC support in mainline soon. I also pushed Gustavo’s patch for using the new core DRM infrastructure for async cursor updates. This doesn’t simplify our code much yet, but Boris has a series he’s working on that gets rid of a lot of custom vc4 display code by switching more code over to the new async support.
  • V3D DRM Driver Revised As It Works To Get Into The Mainline Kernel
    Eric Anholt of Broadcom has sent out his revised patches for the "V3D" DRM driver, which up until last week was known as the VC5 DRM driver. As explained last week, the VC5 driver components are being renamed to V3D since it ends up supporting more than just VC5 with Broadcom VC6 hardware already being supported too. Eric is making preparations to get this VideoCore driver into the mainline Linux kernel and he will then also rename the VC5 Gallium3D driver to V3D Gallium3D.
  • AMDVLK Driver Gets Fixed For Rise of the Tomb Raider Using Application Profiles
    With last week's release of Rise of the Tomb Raider on Linux ported by Feral Interactive, when it came to Radeon GPU support for this Vulkan-only Linux game port the Mesa RADV driver was supported while the official AMDVLK driver would lead to GPU hangs. That's now been fixed. With the latest AMDVLK/XGL source code as of today, the GPU hang issue for Rise of the Tomb Raider should now be resolved.

AMD Ryzen 7 2700X Linux Performance Boosted By Updated BIOS/AGESA

With last week's initial launch-day Linux benchmarks of the Ryzen 5 2600X / Ryzen 7 2700X some found the Linux performance to be lower than Windows. While the root cause is undetermined, a BIOS/AGESA update does appear to help the Linux performance significantly at least with the motherboard where I've been doing most of my tests with the Ryzen 7 2700X. Here are the latest benchmark numbers. Read more

GNU: The GNU C Library 2.28 and Guix on Android

  • Glibc 2.28 Upstream Will Build/Run Cleanly On GNU Hurd
    While Linux distributions are still migrating to Glibc 2.27, in the two months since the release changes have continued building up for what will eventually become the GNU C Library 2.28. The Glibc 2.28 work queued thus far isn't nearly as exciting as all the performance optimizations and more introduced with Glibc 2.27, but it's a start. Most notable at this point for Glibc 2.28 is that it will now build and run cleanly on GNU/Hurd without requiring any out-of-tree patches. There has been a ton of Hurd-related commits to Glibc over the past month.
  • Guix on Android!
    Last year I thought to myself: since my phone is just a computer running an operating system called Android (or Replicant!), and that Android is based on a Linux kernel, it's just another foreign distribution I could install GNU Guix on, right? It turned out it was absolutely the case. Today I was reminded on IRC of my attempt last year at installing GNU Guix on my phone. Hence this blog post. I'll try to give you all the knowledge and commands required to install it on your own Android device.
  • GNU Guix Wrangled To Run On Android
    The GNU Guix transactional package manager can be made to run on Android smartphones/tablets, but not without lots of hoops to jump through first.