The FSF about Free Games
have noticed a new a new FSF-bulletin-article via identi.ca: The Free Game Lag by Danny Piccarillo.
The article is about the lack of FLOSS games. It neglects the theory that Free Software would be an unsuitable method for game development. Free games will evolve like any other fields of software, but currently it is low-priority, because games are not that important. Seriously, the arguments of that article are null and void, it does not take specific properties of game development into account, I want to explain my thoughts about the issue:
Some time ago I thought it would be impossible for Free Software to conquer game development. It is a lot of work involved with developing a big computer game, but there are no people having a specific commercial interest in the development of them, thus selling licenses seems to be the onliest possible business model (in comparison many companies are interested in the development of Linux or Apache). There will not be any RedHat or Google or whatever extensively sponsoring development of free games.
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