Benchmarking compositor performance
Recently Phoronix did an article about performance under different compositing and non-compositing window managers. GNOME Shell didn’t do that well, so lots of people pointed it out to me. Clearly there was a lot of work put into making measurements for the article, but what is measured is a wide range of 3D fullscreen games across different graphics drivers, graphics hardware, and environments.
Now, if what you want to do with your Linux system is play 3D games this is very relevant information, but it really says absolutely nothing about performance in general. Because the obvious technique to use when a 3D game is running is to “unredirect” the game – and let it display normally to the screen without interference from the compositor. Depending on configuration options, both Compiz and KWin will unredirect, while GNOME Shell doesn’t do that currently, so this (along with driver bugs) probably explains the bulk of difference between GNOME Shell and other environments.
Adel Gadllah has had patches for Mutter and GNOME Shell to add unredirection for over a year, but I’ve dragged my feet on landing them, because there were some questions about when it’s appropriate to unredirect a window and when not.
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