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PCLOS 64-Bit Suffers Delays, but Still Coming

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A long anticipated 64-bit version of PCLOS was reported to be in development this past November. And as 2010 draws to a close, some wonder what is its current status. Bill Reynolds, not known for long winded conversations or laying out rigid development schedules, has given a bit of an update.

Progress is being made on the new architecture to be released by the PCLinuxOS team, although the holidays and seasonal vacations have cut into development time this December. The PCLinuxOS development team is very small even when compared to some other smaller distributions, and when one or more goes on vacation, it can have an impact. But when the team leader needs time off progress tends to slow down dramatically.

rest here


I heard they are switching to Debian base and ported the Mandriva's Control Center (drakxtools) to it and just waiting for the Debian release to go gold.

It's quite a task

it is quite a task to do...especially without a build server. When I left the dev team of PCLinuxOS, they didn't have an automated build server.

Having a 64bit OS requires more than just having a repository with 64bit requires your entire packaging staff to build 64bit packages along side 32bit ones...hence the need for a build server because not all packagers will have 64bit platforms.

Freezing a repository so you can make a 64bit snapshot is difficult...and not freezing it and slowly bring packages up to speed is even harder.

They have their work cut out for them. As someone who has seen 32bit go to 64bit with a project...I wish them luck! PCLOS has been trying to get a 64bit distribution since about a year before I started so I hope they can do it. It'd be great to have both 32 and 64 bit versions imho.

Not that hard.

PCLinuxOS has two build servers. One for 32-bit and one for 64-bit. The 32-bit server has been around for a long time. The 64-bit server just came online. The 64-bit project for PCLinuxOS started 6 weeks ago. Prior to that it was just a bunch of nilly willy talk and no effort was actually put into TRYING to build a 64-bit edition.

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