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Green Up Journals: Game time

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Gaming

Day One: As I walk into the lobby/cafe of the Cheyenne Hampton Inn, the developers have already descended from their hotel rooms and are hunkered over breakfast tables, copies of USA Today and cups of coffee in hand.

Here's an event that trumps any corporate training, ropes course or team-building seminar: three days on an Army base in the middle of Wyoming with hands-on weapons familiarization, tactics training, explosives demonstrations, convoy simulations and mandatory physical training thrown into the mix. For a software-development team, this is the furthest thing from an ordinary day that could be imagined.

Day One.

Day Two: It's 6:30 a.m. and we're walking towards Camp Guernsey's mess hall in almost pitch-black darkness, a clear sky overhead showing every star imaginable.

Breakfast is mainly composed of starch and carbohydrates, the developers discussing the previous day's events and the demonstrations planned for the day. Weapons familiarization and the VBIED (Vehicle Borne Improvised Explosive Device) are the anticipated highlights of the day, and the Army has advised us to bring heavy work gloves, as we'll be picking up the remnants of the explosion.

Day Two.

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