Language Selection

English French German Italian Portuguese Spanish

Top 10 Addictive games on Linux

For millions of users who are hooked onto that square-rectangular box for most part of their day, passing time becomes almost imperative sometimes. And if the source of this entertainment is addictive enough, then we are definitely talking about Computer games and especially if the games are played on an Open source platform like that of Linux. You possibly have no reason to complain. What was once considered a shortcoming of this versatile platform has certainly been transformed into one of its strengths. Lets us then have a look at the top 10 guilty pleasures you can indulge in on Linux:

Read More here

More in Tux Machines

Nitrux 1.3.5 Brings More Portable Apps, Latest KDE Plasma Desktop

The biggest change in Nitrux 1.3.5 is the turning of more of the default apps into the AppImage universal binary format. These include the GIMP image editor, Inkscape SVG editor, Kdenlive video editor, LibreOffice office suite, LMMS digital audio workstation, and MPV video player. Of course, the ultimate goal for the Nitrux developers is to offer apps only in the AppImage format, which appears to be more easily maintained than the native DEB package format used by Debian and Ubuntu. Read more

Changelog: Nitrux 1.3.5

We are pleased to announce the launch of Nitrux 1.3.5. This new version brings together the latest software updates, bug fixes, performance improvements, and ready-to-use hardware support. Nitrux 1.3.5 is available for immediate download. Read more

Qt 3D Renderer changes and improvements in Qt 6

With Qt 6 well on its way, it’s about time we go over some of the internal changes and optimizations made to Qt 3D for the upcoming release. In a separate article, my colleague Mike Krus has already highlighted the API changes we’ve made in Qt 3D for Qt 6. This post will dive into the internal changes. Back in 5.14, we got rid of the Aspect Thread. Yet we still had a Render Thread. On paper, having a dedicated thread would allow you to send drawing commands to the GPU while preparing commands for the next frame. This could potentially help with maintaining a high frame rate, if command submission took a long time. In practice, this worked only in the case that Qt 3D was used as standalone (without QtQuick). Read more

Unboxing the Raspberry Pi 400

Since early 2020, when I wrote about some fun Raspberry Pi projects and our Raspberry Pi eBook, I (like almost everyone) have been living and working from home. While I've been here, taking one day at a time and looking towards a brighter future and a healthier tomorrow, I had the pleasure of ordering and receiving the latest and greatest achievement from the Raspberry Pi Foundation: the Raspberry Pi 400. Read more