Language Selection

English French German Italian Portuguese Spanish

'Ubuntu Needs a Longer Release Schedule!'

Filed under

Here's what I suggest

Many of you have dabbled in what's known as rolling release distros - PCLinuxOS, Arch... My suggestion is that Ubuntu adopt a hybrid release system. In Novemeber, Ubuntu could release a completely new release with full version numbering. Follow that up with the Spring release that's a rolling release of the November release, only completely updated with the newest Gnome, KDE, kernel, etc.. This way, the Spring release would be rock solid stable, yet have all the newest stuff, but the Novemeber release would allow a complete rebase and reassembly to incorporate new technologies such as Grub2, Plymouth, etc..

RE:Here's what I suggest

That is what they are doing already with the .04 release roughly corresponding in intent to the Mandriva spring release and the .10 release getting new features by the kilo.

But the real point is that it remains to see whether a problem actually exists. I mean Karmic is the fastest, most stable Linux OS I ever used since 2002 and the very first one with full hardware support for my laptop.

I don't mean to be pro-Ubuntu or something, I don't care, tomorrow I might switch to another distro, but my take on the big Karmic problem is that Ubuntu is getting more eyes upon than Linux ever did, many many more. So instead of 10 blogs about it you now get 1000, and you get everything, including the garbage, written by people clueless or with a hidden agenda.

I'm not saying let's reject criticism, but certainly pay attention to what we read, the bar speech style of many of those "reviewers" speaks for itself.

I understand your point, but

I understand your point, but let me make it a point to say, no, it's not what they are currently doing. Currently, both the .04 and .10 releases are built from the ground up - a total rebuild. With a rolling release, the second release would be binary compatible with the first because it would be nothing more than the first release, updated with a new kernel and software updates to that point in time. More or less, simply rebuilding the ISO with updates included. This would allow a new kernel for newer hardware support, as well as the ability for Ubuntu to keep hammering out the bugs and giving the users a full year support for a release. Those that have installed the first release could just keep up to date in the repositories and not have to install the new ISO.

I see your point now

I missed your point before. What you say is something they can maybe do after Lucid, when they will have pretty much defined their OS in full, then they can afford to sit back and cut their development speed by half, which is what your scheme inevitably involves.

More or less, yes. It also

More or less, yes. It also provides a longer term of support for the release, yet keeps the software up to date. In reality, it sucks to reinstall or cross your fingers and do a dist-upgrade every 6 months. If that could be put off to be once a year, but updating through the repository would give newer kernels, Gnome, KDE, OpenOffice and such. Also, the second ISO would allow new users and users with newer hardware to get the latest hardware support and have fewer updates to get after installation. IMO, this is a win-win situation: Less development costs for Ubuntu, more stable releases, longer support for releases, less frequent full upgrades, newest hardware support, newest software releases, etc... Yet, once a year, it gets completely rebuilt to incorporate new technologies such as Grub2 and Plymouth more efficiently.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

More in Tux Machines

KNOPPIX 7.7.1 Distro Officially Released with Debian Goodies, Linux Kernel 4.7.9

Believe it or not, Klaus Knopper is still doing his thing with the KNOPPIX GNU/Linux distribution, which was just updated to version 7.7.1 to offer users the latest open source software and technologies. Read more

CentOS 6 Linux Servers Receive Important Kernel Security Patch, Update Now

We reported a couple of days ago that Johnny Hughes from the CentOS Linux team published an important kernel security advisory for users of the CentOS 7 operating system. Read more

Games for GNU/Linux

  • Why GNU/Linux ports can be less performant, a more in-depth answer
    When it comes to data handling, or rather data manipulation, different APIs can perform it in different ways. In one, you might simply be able to modify some memory and all is ok. In another, you might have to point to a copy and say "use that when you can instead and free the original then". This is not a one way is better than the other discussion - it's important only that they require different methods of handling it. Actually, OpenGL can have a lot of different methods, and knowing the "best" way for a particular scenario takes some experience to get right. When dealing with porting a game across though, there may not be a lot of options: the engine does things a certain way, so that way has to be faked if there's no exact translation. Guess what? That can affect OpenGL state, and require re-validation of an entire rendering pipeline, stalling command submission to the GPU, a.k.a less performance than the original game. It's again not really feasible to rip apart an entire game engine and redesign it just for that: take the performance hit and carry on. Note that some decisions are based around _porting_ a game. If one could design from the ground up with OpenGL, then OpenGL would likely give better performance...but it might also be more difficult to develop and test for. So there's a bit of a trade-off there, and most developers are probably going to be concerned with getting it running on Windows first, GNU/Linux second. This includes engine developers.
  • Why Linux games often perform worse than on Windows
    Drivers on Windows are tweaked rather often for specific games. You often see a "Game Ready" (or whatever term they use now) driver from Nvidia and AMD where they often state "increased performance in x game by x%". This happens for most major game releases on Windows. Nvidia and AMD have teams of people to specifically tweak the drivers for games on Windows. Looking at Nvidia specifically, in the last three months they have released six new drivers to improve performance in specific games.
  • Thoughts on 'Stellaris' with the 'Leviathans Story Pack' and latest patch, a better game that still needs work
  • Linux community has been sending their love to Feral Interactive & Aspyr Media
    This is awesome to see, people in the community have sent both Feral Interactive & Aspyr Media some little care packages full of treats. Since Aspyr Media have yet to bring us the new Civilization game, it looks like Linux users have been guilt-tripping the porters into speeding up, or just sending them into a sugar coma.
  • Feral Interactive's Linux ports may come with Vulkan sooner than we thought
  • Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
    I had been meaning to try out Nvidia's NVENC for a while, but I never really bothered as I didn't think it would make such a drastic difference in recording gaming videos, but wow does it ever! I was trying to record a game recently and all other methods I tried made the game performance utterly dive, making it impossible to record it. So I asked for advice and eventually came to this way.

Leftovers: Software

  • DocKnot 1.00
    I'm a bit of a perfectionist about package documentation, and I'm also a huge fan of consistency. As I've slowly accumulated more open source software packages (alas, fewer new ones these days since I have less day-job time to work on them), I've developed a standard format for package documentation files, particularly the README in the package and the web pages I publish. I've iterated on these, tweaking them and messing with them, trying to incorporate all my accumulated wisdom about what information people need.
  • Shotwell moving along
    A new feature that was included is a contrast slider in the enhancement tool, moving on with integrating patches hanging around on Bugzilla for quite some time.
  • GObject and SVG
    GSVG is a project to provide a GObject API, using Vala. It has almost all, with some complementary, interfaces from W3C SVG 1.1 specification. GSVG is LGPL library. It will use GXml as XML engine. SVG 1.1 DOM interfaces relays on W3C DOM, then using GXml is a natural choice. SVG is XML and its DOM interfaces, requires to use Object’s properties and be able to add child DOM Elements; then, we need a new set of classes.
  • LibreOffice 5.1.6 Office Suite Released for Enterprise Deployments with 68 Fixes
    Today, October 27, 2016, we've been informed by The Document Foundation about the general availability of the sixth maintenance update to the LibreOffice 5.1 open-source and cross-platform office suite. You're reading that right, LibreOffice 5.1 got a new update not the current stable LibreOffice 5.2 branch, as The Document Foundation is known to maintain at least to versions of its popular office suite, one that is very well tested and can be used for enterprise deployments and another one that offers the latest technologies.