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Desktop Linux: Ready for the mainstream

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It's been a decade since Linux proponents first argued their OS was ready for mainstream adoption. Yet for all intents and purposes, Linux remains nonexistent on "regular" people's desks. Sure, developers and other tech experts use Linux, but that's about it.

So when my colleague Neil McAllister, author of InfoWorld's Fatal Exception blog, made the case for desktop Linux, I snorted, "Give me a break! Desktop Linux is nowhere." He challenged me to try it myself. He had a point: It had been a decade since I fired up any desktop Linux distro. So I accepted his challenge.

My verdict: Desktop Linux is a great choice for many regular Joes with basic computer needs. And not just on netbooks.

In fact, I found that it makes a lot of sense to standardize office workers on desktop Linux. I now understand why governments in Asia and Europe say they want to get off the Microsoft train and shift to Linux. I thought these were empty threats meant to get better licensing deals or to blunt some of Microsoft's monopolistic power, but as it turns out, desktop Linux is a worthwhile option for both public organizations and private companies.

rest here

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FOSS Licensing

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    Richard Stallman has published a new guide on titled License compatibility and relicensing. is home to a whole host of resources on free software licensing, including frequently asked questions about GNU licenses and our list of free software licenses. Our license list contains information on which licenses are compatible with the GNU General Public License as well as a brief description of what it means to be compatible. This latest article by Stallman provides a more in–depth explanation of what compatibility means and the different ways in which it is achieved.
  • The most important part of your project might not even be a line of code
    What is licensing? Why does it matter? Why should you care? There are many reasons that licensing is an important part of a project you are working on. You are taking the time to write code and share it with the world in an open way, such as publishing it on GitHub, Bitbucket, or any number of other code-hosting services. Anyone might stumble across your code and find it useful. Licensing is the way that you can control exactly how someone who finds your code can use it and in what ways.

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