Language Selection

English French German Italian Portuguese Spanish

Measuring the true success of OpenOffice.org

Filed under
OOo

What is success ?

Is success measured in downloads, or up-loads ? are bugs filed as good as bugs fixed ? are volunteer marketers as valuable as volunteer developers ? If we have lots of bugs filed and lots of volunteer management material is that success ? is the pace of change important ? Does successful QA exist to create process to slow and reject changes, or by accelerating inclusion of fixes improve quality ? Is success having complete, up-to-date and detailed specifications for every feature ? Is success getting everyone to slavishly obey laborious multi-step processes, before every commit ? Alternatively does success come through attracting and empowering developers, who have such fun writing the code that they volunteer their life, allegiance and dreams to improve it ?

Magnitude of contributions

This graph is more meaningless than it might first appear, the raw data still shows noise like individuals committing obvious sillies copying chunks of OO.o to the binfilter eg. To some extent it is further distorted by us trying to clean this up for the past couple of years before giving up.

So the data is not that useful. Is it more useful to look at an individual to see if they are contributing something ? If we threshold the data we can at least approximate an activity metric / boolean. The graph below shows two developers - the Sun developer Niklas Nebel, and the Novell hacker Kohei Yoshida. Both work primarily on calc, and you can see the large bar when Kohei committed his solver to a branch at the end of 2006.

More Here




More in Tux Machines

Leftovers: Gaming

Leftovers: KDE Software

  • Wayland & Other Tasks Being Worked On For KDE Plasma 5.4
    Now that KDE Plasma 5.3 was released this week, KDE developers are starting to plan out and work on the new material intended for KDE Plasma 5.4.
  • Interview with Wolthera
    My name is Wolthera, I am 25, studied Game Design and currently studying Humanities, because I want to become a better game designer, and I hope to make games in the future as a job. I also draw comics, though nothing has been published yet. [...] After I played a lot with MyPaint, I heard from people that Krita 2.4 was the shit. When I went to the website at the time (which is the one before the one before the current) it just looked alien and strange, and worse: there was no Windows version, so I couldn’t even try it out. So I spent a few more years having fun with MyPaint alone, but eventually I got tired of its brush engine and wanted to try something more rough. When I checked Krita again, it had two things: a new, considerably more coherent website (the one before this one) and a Windows build. Around that time it was still super unstable and it didn’t work with my tablet. But MyPaint also had tablet problems, so I had no qualms about dual booting to Linux and trying it out there.
  • GSoC with KDE
    So, my project is titled: Better Tooling for Baloo. Let me begin by explaining what Baloo is. According to its wiki page it is "Baloo is a metadata and search framework by KDE." What exactly does it mean? Baloo is responsible for providing full text search capabilities to KDE applications. It doesn't end there it also provides searching on basis of metadata of various types of files. To acomplish this it indexes file contents and metadata using various plugins ,called extractors, to handle different types of files. It then exposes the data it has indexed with the help of various API's. So thats a very high level view of how it works. Now, my project, as the title states will provide better tools for Baloo. These tools will mainly be:

Open Source Neutrino 32-bit Miniature Arduino Zero (video)

Arduino makers, developers and hobbyists that have been searching for a development board that is smaller than the Arduino Zero, are sure to be interested in the Neutrino that has been created by Rabid Prototypes. Read more Also: KADE miniConsole+ Open Source Retro Game Controller Connector (video)