High Noon with Smokin' Guns

Since the release of the Quake 3 engine source code in summer 2005 a lot of modifications and spin-offs have emerged. One such spin-off, Smokin' Guns (formerly known as Western Quake 3), is all about classical Wild West themes: big rifles and revolvers, wailing steel guitars, bank robberies, and smooth talking. It's a game you don't want to miss.

Packages for the game are available for Arch Linux on x86-32 (built by me from the ArchLinux User-community Repository) and for Linux Mint. For all others, Valery Reznic has used his Magic Ermine to create a self-sufficient binary of Smokin' Guns that should run on both 32- and 64-bit x86 architectures.

If that fails, you can build SG yourself from source with assistance from the Arch Linux patch and build script. On the official download page you can find the source and data tarballs.

"Howdy, partner!" -- your first game

Upon first start you will be greeted with the game's main menu screen, accompanied by atmospheric background music. The menu is represented by a wooden table with different items as choices. A click on the twin pistols, for example, leads you to multiplayer mode, while the bottle with gun oil in the upper right corner symbolizes the options area.

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