Language Selection

English French German Italian Portuguese Spanish

Gaming Open Source

Filed under
Gaming

Open source software and code pops up within the game industry in numerous ways. On one end of the spectrum there are, of course, the open source games that many of us know and love like FreeCiv and Tux Racer. On the other end are the proprietary games whose source has been opened such as Quake III and other games from Id Software. In the middle are games that might incorporate open source software either within them where legally possible, in the operating systems they run on--some Massively Multiplayer Online RolePlaying Game (MMORPG) worlds run on Linux and the various free BSDs for example, or were built using open source tools.

While attending a Women in Games International event, the opportunity to discuss open source with people actually in the industry came up. Among the attendees were a good cross-section of artists, programmers, publishers, managers, and more, some already in the industry, some going to school in order to build their skills, and some hoping to step over from their current jobs into games.

Full Story.

More in Tux Machines

today's leftovers

Leftovers: Gaming

Leftovers: KDE Software

  • Wayland & Other Tasks Being Worked On For KDE Plasma 5.4
    Now that KDE Plasma 5.3 was released this week, KDE developers are starting to plan out and work on the new material intended for KDE Plasma 5.4.
  • Interview with Wolthera
    My name is Wolthera, I am 25, studied Game Design and currently studying Humanities, because I want to become a better game designer, and I hope to make games in the future as a job. I also draw comics, though nothing has been published yet. [...] After I played a lot with MyPaint, I heard from people that Krita 2.4 was the shit. When I went to the website at the time (which is the one before the one before the current) it just looked alien and strange, and worse: there was no Windows version, so I couldn’t even try it out. So I spent a few more years having fun with MyPaint alone, but eventually I got tired of its brush engine and wanted to try something more rough. When I checked Krita again, it had two things: a new, considerably more coherent website (the one before this one) and a Windows build. Around that time it was still super unstable and it didn’t work with my tablet. But MyPaint also had tablet problems, so I had no qualms about dual booting to Linux and trying it out there.
  • GSoC with KDE
    So, my project is titled: Better Tooling for Baloo. Let me begin by explaining what Baloo is. According to its wiki page it is "Baloo is a metadata and search framework by KDE." What exactly does it mean? Baloo is responsible for providing full text search capabilities to KDE applications. It doesn't end there it also provides searching on basis of metadata of various types of files. To acomplish this it indexes file contents and metadata using various plugins ,called extractors, to handle different types of files. It then exposes the data it has indexed with the help of various API's. So thats a very high level view of how it works. Now, my project, as the title states will provide better tools for Baloo. These tools will mainly be: