Language Selection

English French German Italian Portuguese Spanish

Quake 3: A True Classic That Never Dies

Filed under
Gaming

I started to play Quake 3 soon after its source code was licensed under the GPL. I must admit, I didn't play it from the beginning, and I'm at best a good player, but I always enjoyed playing online some classic mode.

Introduction
Quake 3 was released in December 1999, and ever since, it is one of the most played online FPS games. It's actually one of the most played FPS games from all time. It is very alert and benefits from lots of maps and mods, making it probably the most played games ever, together with Unreal Tournament.

The servers are not that crowded, at least not as they used to be, but, considering it's almost 9 years old and still active, it's one of the games which will never die, which will always have both new and older, nostalgic players.

More Here




More in Tux Machines

today's howtos

Linux-Ready Hardware and Android Leftovers

Red Hat, Oracle's RHEL Clone, and Fedora

Debian and Derivatives: SnowCamp, Debian Gitlab, Debian/TeX Live, Snap Apps

  • Report from Debian SnowCamp: day 3
    Thanks to Valhalla and other members of LIFO, a bunch of fine Debian folks have convened in Laveno, on the shores of Lake Maggiore, for a nice weekend of relaxing and sprinting on various topics, a SnowCamp.
  • Report from SnowCamp #1
    As Nicolas already reported, a bunch of Debian folk gathered in the North of Italy for a long weekend of work and socialisation.
  • Debian Gitlab (salsa.debian.org) tricks
  • Debian/TeX Live 2017.20180225-1
    To my big surprise, the big rework didn’t create any havoc at all, not one bug report regarding the change. That is good. OTOH, I took some time off due to various surprising (and sometimes disturbing) things that have happened in the last month, so the next release took a bit longer than expected.
  • Ubuntu Software Will Soon Let You Install Beta, Bleeding Edge Snap Apps
    No, not TV channels, or the sort the that ferries goods between countries, but development channels, e.g, beta, bleeding edge, stable, etc. Snap developers are able to distribute different versions of their app over “channels”, and have for almost as long as Snappy has been around in fact.