ET: Quake Wars Threaded Renderer

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Accompanied by an updated Windows release, last week id Software had released its Enemy Territory: Quake Wars v1.4 update for Linux. We have previously shared most of the details surrounding this major ET: Quake Wars update with the same changes as the Windows build. One of the most interesting features, however, is the new threaded renderer for improved multi-core performance.

The Enemy Territory: Quake Wars v1.4 Linux update contains this new threaded renderer, which depends upon a modified SDL library. According to id Software, this threaded renderer will shine on systems with more than two cores, so really just quad-core and octal-core systems (for now).

Like Quake 4, which shipped with separate quake4 and quake4-smp binaries, the same is done for ET: Quake Wars with this new renderer. There is the conventional etqw.x86 binary, but in Quake Wars v1.4 is now etqw-rthread.x86.

Below are two comparative benchmarks we had done