Language Selection

English French German Italian Portuguese Spanish

Video games linked to aggression in boys

Filed under
Gaming

Most studies done on violence and video games support the conclusion that violent video games can increase aggressive behaviour in children and adolescents, especially boys, researchers said on Friday.

An analysis of 20 years of research shows the effects can be both immediate and long-lasting.

"The majority of the studies would suggest there are effects," said Jessica Nicoll of Saint Leo University in Saint Leo, Florida, who worked on the study.

One study showed that children who played a violent game for less than 10 minutes and then took a mood assessment test rated themselves with aggressive traits and aggressive actions shortly after playing.

Teachers of 600 8th and 9th graders, aged 13 to 15, said children who spent more time playing violent video games were more hostile than other children and more likely to argue with authority figures and other students.

The findings, presented at an annual meeting of American Psychological Association, prompted the group to adopt a resolution recommending that all violence be reduced in video games and interactive media marketed to children and youth.

Full Story.

More in Tux Machines

Debian and Devuan News

Gaming News

today's howtos

Security Leftovers

  • Samba flaw opens Linux systems to remote exploit

    A vulnerability in Samba, the standard Windows interoperability suite of programs for Linux and Unix, can be exploited remotely to gain access to Linux machines that have port 445 exposed.

  • UK cyber chief says directors are devolving responsibility for hacks {sic} [iophk: "a step towards banning Microsoft, yet the article closes with Microsoft talking points"]

    Ciaran Martin, the head of the agency's National Cyber Security Centre (NCSC), said it is unacceptable for boards to plead ignorance about the threat from cyber attacks.

  • Ransomware and the Internet of Things

    But it is a system that's going to fail in the "Internet of things": everyday devices like smart speakers, household appliances, toys, lighting systems, even cars, that are connected to the web. Many of the embedded networked systems in these devices that will pervade our lives don't have engineering teams on hand to write patches and may well last far longer than the companies that are supposed to keep the software safe from criminals. Some of them don't even have the ability to be patched.

    Fast forward five to 10 years, and the world is going to be filled with literally tens of billions of devices that hackers can attack. We're going to see ransomware against our cars. Our digital video recorders and web cameras will be taken over by botnets. The data that these devices collect about us will be stolen and used to commit fraud. And we're not going to be able to secure these devices.

  • Kodi 17.3 Security Update Patches Infamous Subtitle Hack, Ubuntu 14.04 LTS Crash
    The second stable point release of the major Kodi 17 "Krypton" open-source and cross-platform media center was launched the other day, on May 24, 2017, but it was missing some binary add-ons, so Martijn Kaijser announced today Kodi 17.3.
  • Samba vulnerability brings WannaCry fears to Linux/Unix