Language Selection

English French German Italian Portuguese Spanish

M$ Announces Xbox 360 Price List

Filed under
Gaming

Ending weeks of speculation about which upcoming video game platform will give gamers the most bang for their buck, today at the German Games Convention, Microsoft Corp. revealed that consumers can get their hands on Xbox 360; the most powerful and feature-packed next-generation video game and entertainment system; for as little as $299.99 U.S./€299.99/£209.99 starting this holiday season. For gamers who want to experience the ultimate digital entertainment thrill ride, Microsoft also announced a model with hundreds of dollars worth of accessories for $399.99 U.S./€399.99/£279.99, giving consumers the definitive entertainment experience at an unbelievable value right out of the box.

The Xbox 360 and Xbox 360 Core System; along with an impressive lineup of high-definition game titles from the world's best publishers and developers; will make their debut in North America, Europe and Japan in time for this Christmas holiday, several months ahead of the competition. Although details for the Japan launch will be addressed at the Tokyo Game Show in September, the unprecedented three-region launch signifies an industry first. The Xbox 360 platform will deliver the most powerful console, the best games, the next generation of the Xbox Live® service, and amazing digital entertainment experiences never seen in console entertainment.

Full Press Release.

More in Tux Machines

Graphics: Vulkan and Vega M

  • Vulkan Virgl Has Kicked Off For Supporting This Graphics/Compute API Within VMs
    Of the hundreds of projects for this year's Google Summer of Code, there are many interesting GSoC 2018 projects but one of those that I am most excited for is Vulkan-Virgl for getting this modern API supported with hardware acceleration by guest virtual machines. As implied by the name, this effort is based upon the Virgl project started by David Airlie and originally tasked with getting OpenGL acceleration to guest VMs using a fully open-source Linux driver stack. Virgl has been in good shape for a while now with OpenGL, while this summer the hope is to get the Vulkan API support going for opening up VMs to using this high-performance graphics and compute API.
  • AMDVLK Driver Lands Half-Float Additions, Many Other Improvements
    There's been another weekly-ish public code push to the AMDVLK open-source AMD Vulkan Linux driver stack and this time around it's heavy on feature work. There has been a fair amount of changes pertaining to half-float (FP16) support including support for the AMD_gpu_shader_half_float extension, prepping for VK_AMD_gpu_shader_half_float_fetch, FP16 interpolation intrinsics and register settings, and more.
  • Vega M Graphics On Intel Kabylake G CPUs Are Beginning To Work Under Linux
    We have been covering the Linux driver upbringing of "Vega M" for the Vega/Polaris graphics found in select newer Intel "Kabylake G" processors. The code is still in flight before it will work in all released versions of the Linux driver components, but for those willing to build the code or rely upon third party repositories, Vega M is now working on Linux. As I have covered in various past articles, the open-source driver support for Radeon Vega M is queued into DRM-Next for the upcoming Linux 4.18 kernel cycle, Mesa 18.1 albeit with new hardware I always recommend using the latest Git (current Mesa 18.2), and there are also binary GPU microcode files needed too.

Plasma 5.13 – Amazing Tux, How Sweet Plasma

Plasma 5.13 is (going to be) a very nice release. It builds on the solid foundation that is the LTS edition, and adds cool, smart touches. The emphasis is on seamless integration of elements, which is what separates professionals from amateurs. It’s all around how the WHOLE desktop behaves, and not individual programs in isolation. And Plasma is making great strides, offering a polished version of an already mature and handsome product, with extra focus on fonts, media and browser connectivity and good performance. There are some rough patches. Apart from the obvious beta issues, those goes without saying, KDE Connect ought to be a true multi-phone product, the network stack really needs to be spotless, and that means full Microsoft Windows inter-operability, Spectacle should allow for configurable shadows and alpha channel, and I want to see if the decorative backend has been cleaned up, i.e. can you search and install new themes and icons without encountering useless errors and inconsistencies. But all in all, I’m quite impressed. The changes are big and noticeable, and above all, meaningful. You don’t just get features for the sake of it, you get things that improve the quality and consistency of the desktop, that maximize fun and productivity, and there’s deep thought in orchestrating it all together. It ain’t just a random bunch of options that happen to work. I like seeing patterns in things, and I’m happy when there’s functional harmony. This spring season of distro testing hasn’t been fun, and Plasma 5.13 is balm for my weary wrists, so hurting from all that angry typing. More than worth a spin, and highly recommended. Full steam on, Tuxers. Read more Also: This week in Usability & Productivity, part 20

Sad News! Development Stopped for Korora and BackSlash Linux

It seems more and more small distributions are facing a had time. Recently we saw the crisis at Void Linux. Now we have two more small Linux distributions calling it quit, albeit temporarily. Read more

Android Leftovers