Language Selection

English French German Italian Portuguese Spanish

Scientific Imaging: The Art Of Data

Filed under
Sci/Tech

Thin orange and blue lines swirl above a surface of colored cones, outlining a hollow cylinder. Suddenly a cluster of red dots gathers in the middle of the cylinder, spinning around furiously and gathering force with each rotation.

The image is abstract, but striking: The red dots, we soon learn, represent a T3 tornado (tornadoes are rated between T1, or "Light Tornadoes," to T10 "Super Tornadoes"); the lines, airflow geometry in and around it. The cones represent wind speed and direction at the ground. The hour-long process of a storm's formation has been depicted in just over a minute. (Click here to see a video of the simulated storm.)

Aided by advances in computer graphics and animation, scientific visualization has grown increasingly sophisticated over the past five years. Forget about those tinker-toy-like atom models from high school chemistry. Nowadays, complex computer-generated images of cell structure and anatomy are used to teach medicine, and computer animations can model everything from melting polar icecaps to protein synthesis. What was once a very traditional field is in the throes of a digital revolution.

It's a booming market, too. According to Machover Associates, a White Plains, N.Y., computer graphics consultancy, the worldwide market for scientific visualization in both two and three dimensions is expected to grow from $10.7 billion in 2005 to $17.2 billion in 2010. Most of the money is going into 3-D imaging, according to Machover, and although the majority of it will come from private industry, a substantial amount of federal research funding will be channeled toward that area as well.

Full Story with more images.

More in Tux Machines

From the Editors: You’ve come a long way, Linux

This month, as we do every March, we reported on the Who Writes Linux report from the Linux Foundation. Usually, this is a fairly rote affair: Red Hat and Intel contribute tons of code, Greg Kroah-Hartman does a ton of the work, and we learn about some small firm somewhere that’s cranking out kernel code disproportionate to its size. Read more

SteamOS A Linux Distribution For Gaming


Picture

SteamOS is a Debian Linux kernel-based operating system in development by Valve Corporation designed to be the primary operating system for the Steam Machine game consoles. It was initially released on December 13, 2013, alongside the start of end-user beta testing of Steam Machines.
 

Read At LinuxAndUbuntu

KDE Applications 14.12.3 Officially Released

KDE Applications 14.12 has been released by its makers, and it’s a regular maintenance update. It comes with a ton of bug fixes and will be soon available in various repositories. Read more

Understanding The Linux Kernel's BPF In-Kernel Virtual Machine

BPF continues marching forward as a universal, in-kernel virtual machine for the Linux kernel. The Berkeley Packet Filter was originally designed for network packet filtering but has since been extended as eBPF to support other non-network subsystems via the bpf syscall. Here's some more details on this in-kernel virtual machine. Alexei Starovoitov presented at last month's Linux Foundation Collaboration Summit in Santa Rosa about BPF as an in-kernel virtual machine. The slides have been published for those wishing to learn more about its state and capabilities. Read more