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Games: Steam Deck (Arch Linus), Godot, SDL With Wayland, and More

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Gaming
  • Steam Deck Launching February 25th

    Hello, the day is almost here! On February 25th, we will be sending out the first batch of order emails to reservation holders. Customers will have 3 days (72 hours) from receipt of their order email to make their purchase, before their reservation is released to the next person in the queue. The first units will be on their way to customers starting the 28th, and we plan to release new order email batches on a weekly cadence.

    In addition, we're sending out press units for full review shortly. Press review embargo on Steam Deck coverage will lift on February 25th, but keep an eye out for some preview coverage and impressions before that. In the meantime we're working to tie up the last few loose ends and polish some rough edges, and are excited to get these out to you at the end of next month!

  • Steam Deck launches February 25, weekly purchase invites planned | GamingOnLinux

    The date a great many have no doubt be waiting for, Valve has today officially announced their Steam Deck handheld will launch officially on February 25.

    It will go by the date each user put in their reservation of course, starting off with the first lucky few who managed to dodge Valve's server issues at the time. The first batch of order invitation emails go out on February 25, and each person has just 72 hours to make the actual purchase before it moves onto the next person in the queue.

  • Valve To Formally Launch Steam Deck On 25 February, Shipping Begins 28 February - Phoronix

    After slipping from the original shipping target of Q4 due to component shortages, Valve is making good on their Q1'2022 shipping plans for the Steam Deck.

    Valve just announced the Steam Deck will indeed begin shipping by the end of February. 25 February is when they will ship the first batch of order emails to reservation holders and they will have three days to complete their orders. Steam Deck units are expected to begin shipping to customers on 28 February.

    Valve also confirmed that new order emails will be sent out on a weekly basis to reservation holders. Valve will send out the order emails in the same order as reservations that began last year. Valve has not confirmed the planned weekly batch sizes or how many units will be ready to ship on 28 February.

  • Godot Engine - Godot OpenXR 1.1.1 Plugin Release

    The Godot XR contributors are delighted to release our latest version of the Godot OpenXR plugin!

    This release contains several updates to provide Godot XR developers access to the latest and greatest XR APIs and features.

  • SDL2 On Linux Now Prefers Wayland Over X11 - Phoronix

    With today's SDL2 Git, Wayland is now preferred over X.Org/X11 by default without having to set the SDL video driver environment variable.

    As of today's Git development code for the Simple DirectMedia Layer and what will be the behavior in the upcoming SDL 2.0.22, Wayland is now preferred when present. While SDL2 has offered Wayland support for some time now, SDL2 would out-of-the-box prefer X11 (and XWayland in turn) support. The SDL_VIDEODRIVER=wayland environment variable can be used for forcing the Wayland code path while now it's the preferred route.

  • Valve Working On Radeon Dynamic VRS For The Steam Deck To Increase Power Savings - Phoronix

    Yet another open-source Radeon Vulkan "RADV" driver improvement being worked on by Valve's engineers is around better controlling variable rate shading "VRS" behavior with a focus on improving power savings for the Steam Deck.

    Vulkan has the VK_KHR_fragment_shading_rate extension for being able to control the shading rate depending upon the frame region being shaded. The shading at a lower resolution for less important areas of the screen can help with increasing performance as well as power-savings. One of the frequently cited examples around variable rate shading is often for the landscape within racing games.

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Android Leftovers

today's leftovers

  • Here's what's new and changed in Kodi 20 'Nexus' Alpha 1

    Yesterday, we revealed that the next big version of Kodi had hit an important milestone. Nightly builds of Kodi 20 'Nexus' have been available for months, but now there’s a much more stable release for users to download. Although it’s only a pre-release build, and therefore will likely have some bugs to watch out for, Kodi 20 'Nexus' Alpha 1's arrival will excite a lot of people. Team Kodi is very proud of this release, and highlights the following changes and new features.

  • MiTubo 1.0: playlist support, new “website” | Mardy

    Expanding a bit on the points above, the first thing worth saying is that the choice of releasing this version as “1.0” does not mean that it's more stable than the previous ones; it just means that I'm rather satisfied with the feature set, and that I believe that the program is ready for more widespread use. This is also the reason why I decided to prepare a web page for it: mardy.it/mitubo. I didn't go for a completely separate website, unlike what I previously did for Mappero Geotagger, PhotoTeleport and Imaginario (which reminds me that I haven't been working on the latter for a long time! I should try to correct this soon!), both because this way it's simpler to publish news about it (I'll continue doing that here, instead of cross-posting in two sites), and because having it in the same domain might be mutually beneficial for the SEO ranking of the blog and of MiTubo.

  • Adriaan de Groot: Blue Systems Farewell

    Calamares serves the needs of several dozen Linux distributions, large and small. I’ve been running the Calamares project for five years now, sponsored by Blue Systems who have supported the Calamares project since its beginning and through two maintainers now. After these five years, I have decided to hand in my badge and move on to different things. This means that I’m no longer paid to spend three days a week on Calamares and my involvement is going to be dialed back to incidental-volunteer-contributor. This means that maybe I’ll finally ignore Linux distro’s and sit down to make it work for FreeBSD.

  • Elevate from a normie to an elite internet user - Invidious
  • Strengthening digital infrastructure: A policy agenda for free and open source software

    While there is little debate that digital forces are playing an increasingly crucial role in the economy, there is limited understanding of the importance of the digital infrastructure that underlies this role. Much of the discussion around digital infrastructure has focused on broadband availability (which is certainly important), but the role of free and open source software (FOSS or OSS) has gone underappreciated. FOSS—software whose source code is public, is often created by decentralized volunteers, and can be freely used and modified by anyone—has come to play a vital role in the modern economy. It is baked into technology we use every day (cars, phones, websites, etc.), as well as into various aspects of critical infrastructure including our finance and energy systems.

  • Improve legibility and reduce layout shifts with x-height adjustments

    There’s more to setting the text size on your webpages than just the CSS font-size property. It only controls the size of majuscule (“uppercase”, e.g. “A”) letters, numbers, and punctuation. The size of minuscule (“lowercase”, e.g. “a”) letters is left up to the font. [...] Unfortunately, font-size-adjust is only supported in Firefox. It has been supported by this browser for over a decade already. It was implemented in Chrome for almost half a decade, but it has been left to rot behind the Experimental Web Platform features flag. It’s not implemented in Safari.

Linux and "Open" Devices