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Godot 3.4 is released with major features and UX polish

Filed under
Development
Gaming

All Godot contributors are delighted to release our latest milestone today, Godot 3.4, after more than 6 months of development!

While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

Godot 3.4 is compatible with Godot 3.3.x projects and is a recommended upgrade for all 3.3.x users.

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Also: Godot 3.4 Released With Many New Features For This Open-Source Game Engine

Open source game development levels up with Godot Engine 3.4...

  • Open source game development levels up with Godot Engine 3.4 out now

    Probably the most exciting free and open source game engine around, Godot Engine has a brand new release available.

    Comprising of thousands of improvements across what looks like all areas, they said it themselves that listing everything would be pretty much impossible.

    A lot of work is currently going into Godot 4.0, which is the release that will bring Vulkan support and massive improvements to the rendering system. Even so, Godot 3.x remains popular and supported so they're keeping up with these releases for now to give game developers a nicer experience. Godot 3.4 is also compatible with previous Godot 3.3.x projects and it'

Godot Engine - Release candidate: Godot 3.4.1 RC 1

Godot 3.4 was released earlier this month, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade path for all users.

No software release is perfect though, so there will always be some things to iron out, which is why we usually provide maintenance releases for stable branches, focusing on bugfixing and preserving compatibility (see our release policy). A number of fixes have been queued already in the 3.4 branch for Godot 3.4.1, so here's a first release candidate to validate them.

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