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Games: Valve, Timberborn, and More

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Gaming
  • Valve launches Deck Verified, to show off what games will work well on the Steam Deck | GamingOnLinux

    We've been wondering what Valve had planned to show off Steam Deck compatibility for games and now they've launched Deck Verified as their answer.

    Valve say they are reviewing the entire Steam catalogue on the Steam Deck, with each of them gaining a category that it falls under that will show up across Steam from the store to your own Steam Library. The ratings will be split across Verified, Playable, Unsupported and Unknown. This is good because there's a lot of reasons why games will mix between perfect and unplayable on Steam Deck and the Arch Linux-based SteamOS it ships with.

  • Valve Launches "Steam Deck Verified" Program For Games That Run Well On The Steam Deck - Phoronix

    Valve is introducing a Steam Deck Verified system for helping gamers find out what games have been verified to work well on their forthcoming AMD+Linux-powered handheld game console.

  • VKD3D-Proton 2.5 Released With Experimental DXR 1.1, More Games Working - Phoronix

    VKD3D-Proton as Valve's Direct3D 12 over Vulkan implementation for Steam Play's Proton is out with a big feature update.

    VKD3D-Proton 2.5 brings experimental, opt-in support for DXR 1.1 ray-tracing. DXR 1.1 isn't yet fully implemented but does add inline ray-tracing support and other features. DXR 1.0 ray-tracing meanwhile is now considered effectively feature complete with VKD3D-Proton 2.5.

  • VKD3D-Proton v2.5 is out for Direct3D 12 on top of Vulkan, improving DirectX Raytracing | GamingOnLinux

    VKD3D-Proton is the project that translates Microsoft's Direct3D 12 to Vulkan, another big part of Steam Play Proton and there's a new release out. If you wish to know more about Steam Play and Proton do check out our dedicated section.

    A continued focus of VKD3D-Proton is bringing up support for DirectX Raytracing (DXR). As of this version 2.5 the developer notes that DXR 1.0 "is more or less feature complete". A few weird issues are left and eventually the config variable to enable it will be removed when it's stable enough.

    Further work went into improving DXR 1.1 and it's now experimentally exposed, with it being enabled by setting VKD3D_CONFIG=dxr11. They say that DXR 1.1 cannot be "fully implemented" just yet, although the feature support missing doesn't seem to currently be used by games. As of now DXR 1.1 inline raytracing is also fully implemented.

  • Timberborn: a cute beaver colony sim with an unrewarding late game

    The game only supports Windows. However, it runs excellently on Linux in Steam Proton compatibility mode.

  • Swarming RTS Age of Darkness: Final Stand is in Early Access and works great on Linux | GamingOnLinux

    Age of Darkness: Final Stand is like a fantasy version of They Are Billions, and compared with the latter it runs great on Linux thanks to Steam Play Proton. No native Linux version here but honestly it runs so well you can't tell the difference, it's click and play thanks to Proton and as such a massive fan of real-time strategy games I couldn't resist playing this one myself. Note: key provided by Team17.

    The world in Age of Darkness is one of constant fear. Darkness brings out Nightmares, strange hellish creatures with a taste for flesh and destruction. It's a constant battle of preparation. Right now it only has a survival mode, which sees you build up a village as you attempt to survive each night. All the traditional elements of a base-building RTS are here with population management, resource gathering, army building and more. A game very much for those of you who like "turtling", where you focus on building up a heavy defence.

  • Playing Deltarune: Chapter 2 natively on Linux | GamingOnLinux

    So, some time ago Toby Fox released the second chapter of the Deltarune series. Sadly, as was the case with the previous chapter, this one too comes without official Linux support. However, if the [HeartShapedObject] is willing, there is a way to play the game natively on Linux, albeit without official support.

    The trick is essentially the same as I described back in 2018 when the first chapter of Deltarune was released. Essentially, Deltarune is made with the GameMaker engine, and you can do a "port" of games like that as long as you can find a compatible GameMaker runner binary to pair up with the game data.

  • War Thunder is getting more terrain deformation in the upcoming 'Ground Breaking' upgrade | GamingOnLinux

    Ground Breaking is the name of the next major update for War Thunder and it sounds quite exciting, with some game engine upgrades to allow for more terrain interactions and deformation.

    Not only will you see huge craters left over from some of the more explosive ordinance, you will also be able to push around the ground. Soil, sand and snow will be movable with your tanks, allowing you with a little patience to create your own little protective barriers. That's right, self-entrenching is going to be a thing. In the Ground Breaking update the developers will add in a new animation for vehicles digging in.

  • Hugely popular mobile roguelike Shattered Pixel Dungeon is coming to Steam | GamingOnLinux

    For the PC release the developer now has a Steam page live and they've confirmed it will have a native Linux version.

New but not Linux

  • Play DOOM Using Web Browser Checkboxes (Finally) | Hackaday

    While the resolution and color palette aren’t what we have come to expect from DOOM, it’s likely that the graphics could be further improved by tinkering with the dithering and threshold settings. Higher resolutions may also be possible with further optimization.

Still early days, though, with experimental DXR 1.1 support

  • Still early days, though, with experimental DXR 1.1 support

    Linux gamers wanting to play big-name Windows titles with ray tracing can start getting excited, as strides have been made with getting some games up and running via the VKD3D-Proton project, which is one facet of Steam Play (and its Proton compatibility layer for running Windows offerings).

    VKD3D-Proton translates Microsoft’s Direct3D 12 to Vulkan, and with the latest release which is version 2.5, there’s opt-in (early and experimental) support for DXR 1.1 ray tracing.

Same but extended

  • Deathloop with ray tracing is now working in Linux via Steam Play (thanks to VKD3D-Proton)

    Linux gamers wanting to play big-name Windows titles with ray tracing can start getting excited, as strides have been made with getting some games up and running via the VKD3D-Proton project, which is one facet of Steam Play (and its Proton compatibility layer for running Windows offerings).

    VKD3D-Proton translates Microsoft’s Direct3D 12 to Vulkan, and with the latest release which is version 2.5, there’s opt-in (early and experimental) support for DXR 1.1 ray tracing.

    [...]

    As Phoronix spotted, DXR 1.1 is still not done here by any means, and this is early working stuff, with “significant bugs” still floating around. However, DXR 1.1 inline raytracing support is “fully implemented”, and some games appear to be running fine with ray tracing in Linux. (Note that with this version, DXR 1.0 support is considered more or less done and dusted).

    Testing has been conducted with DXR 1.1 enabled on Nvidia GPUs, and Deathloop now appears to work fine with ray tracing, as does Resident Evil: Village (though the difference with turning on the flashy effects is apparently pretty subtle). World of Warcraft works according to reports, but these haven’t been confirmed.

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