Games: Nanotale - Typing Chronicles and Valve on GNU/Linux
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Valve fires back in the lawsuit from Wolfire Games | GamingOnLinux
We've been waiting to hear how the lawsuit from Wolfire Games (and others) would progress against Valve, and now we at least have word from Valve on what they think. Naturally, Valve are trying to get the whole thing dismissed. What a shocker, as if we didn't all expect Valve to fire back and try to shut it all down. What company wouldn't?
As a quick reminder: the original lawsuit alleges that Valve's 30% cut is abuse of their market position, and it complains about how Valve handles Steam keys too. David Rosen of Wolfire also tried to clarify some details in a later blog post which claimed that Valve would remove their game Overgrowth if they sold it cheaper elsewhere.
In the new motion filed on July 26, Valve were quite blunt with their reasoning for wanting it all thrown out. The point about Steam keys is an interesting one, as the motion states "Plaintiffs’ allegations that Valve's Steam Key rules amount to an unlawful PMFN* fail for the straightforward reason that Valve, which created and owns Steam, has no duty under the antitrust laws to create a method (here, Steam Keys) for game developers to sell Steam-enabled games in stores that compete with Steam.".
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Typing adventure RPG 'Nanotale - Typing Chronicles' out now for Linux | GamingOnLinux
This was a surprise to see. Nanotale - Typing Chronicles from Fishing Cactus, PID Games, 2PGames recently published an official native Linux build. Coming from the same developer who created Epistory - Typing Chronicles, you don't need to have played their first game as this is a full standalone experience and it looks absolutely gorgeous.
"Nanotale - Typing Chronicles is an atmospheric typing adventure RPG set in a colorful vibrant world. Follow Rosalind, a novice Archivist, as she journeys out to explore a distant world. On her quest to gather knowledge, she collects samples of mystic natural beauties. Everything is peaceful. War is a thing of the distant past.
In the shadows, a tale of dissonant magic is spreading, instilling corruption into broken hearts."
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AMD + Valve Working On New Linux CPU Performance Scaling Design - Phoronix
Along with other optimizations to benefit the Steam Deck, AMD and Valve have been jointly working on CPU frequency/power scaling improvements to enhance the Steam Play gaming experience on modern AMD platforms running Linux.
It's no secret that the ACPI CPUFreq driver code has at times been less than ideal on recent AMD processors with delivering less than expected performance/behavior with being slow to ramp up to a higher performance state or otherwise coming up short of disabling the power management functionality outright. AMD hasn't traditionally worked on the Linux CPU frequency scaling code as much as Intel does to their P-State scaling driver and other areas of power management at large.
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AMD and Valve working towards a new CPU performance scaling design for AMD CPUs | GamingOnLinux
With the X.Org Developers Conference 2021 coming up, they've now announced that the initial program schedule is up and there's a fun sounding talk from AMD developer Ray Huang on working with Valve on new performance scaling design for AMD CPUs.
It's not a big surprise to see work being done in this area, considering that the upcoming Steam Deck will be based on a custom AMD Zen 2 design with 8 RDNA 2 CUs for the graphics. Performance on such a device is going to make or break it and so Valve appearing to be pushing many different areas to get it sorted and this is just one of them.
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