Language Selection

English French German Italian Portuguese Spanish

Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion

Filed under
Gaming

The point of a gaming console is to play games. The PC user in all of us wants to benchmark, overclock and upgrade even the unreleased game consoles that were announced at E3, but we can’t. And these sorts of limits are healthy, because it lets us have a system that we don’t tinker with, that simply performs its function and that is to play games.

The game developers are the ones that have to worry about which system is faster, whose hardware is better and what that means for the games they develop, but to us, the end users, whether the Xbox 360 has a faster GPU or the PlayStation 3’s CPU is the best thing since sliced bread doesn’t really matter. At the end of the day, it is the games and the overall experience that will sell both of these consoles. You can have the best hardware in the world, but if the games and the experience aren’t there, it doesn’t really matter.

Despite what we’ve just said, there is a desire to pick these new next-generation consoles apart. Of course if the games are all that matter, why even bother comparing specs, claims or anything about these next-generation consoles other than games? Unfortunately, the majority of that analysis seems to be done by the manufacturers of the consoles, and fed to the users in an attempt to win early support, and quite a bit of it is obviously tainted.

While we would’ve liked this to be an article on all three next-generation consoles, the Xbox 360, PlayStation 3 and Revolution, the fact of the matter is that Nintendo has not released any hardware details about their next-gen console, meaning that there’s nothing to talk about at this point in time. Leaving us with two contenders: Microsoft’s Xbox 360, due out by the end of this year, and Sony’s PlayStation 3 due out in Spring 2006.

This article isn’t here to crown a winner or to even begin to claim which platform will have better games, it is simply here to answer questions we all have had as well as discuss these new platforms in greater detail than we have before.

Now, on to the show...

More in Tux Machines

Development News

OSS Leftovers

  • The most in demand skills you need for an open source job
    With coding and software development in serious need of talent, it’s essentially a graduate’s market, but you still need the right combination of skills and attributes to beat the competition. When it comes to open source and DevOps, a deeper understanding is essential.
  • Why the Open Source Cloud Is Important
    To this end, foundations such as the Cloud Foundry Foundation, Cloud Native Computing Foundation (CNCF) and Open Container Initiative (OCI) at The Linux Foundation are actively bringing in new open source projects and engaging member companies to create industry standards for new cloud-native technologies. The goal is to help improve interoperability and create a stable base for container operations on which companies can safely build commercial dependencies.
  • AI Platforms Welcome Devs With Open Arms
    Two leaders in the field of artificial intelligence have announced that they're open-sourcing their AI platforms. After investing in building rich simulated environments to serve as laboratories for AI research, Google's DeepMind Lab on Saturday said it would open the platform for the broader research community's use. DeepMind has been using its AI lab for some time, and it has "only barely scratched the surface of what is possible" in it, noted team members Charlie Beattie, Joel Leibo, Stig Petersen and Shane Legg in an online post.
  • The Linux Foundation Seeks Technical and Business Speakers for Open Networking Summit 2017
  • Pencils down: Why open source is the future of standardized testing
    Administering standardized tests online is trickier than it sounds. Underneath the facade of simple multiple choice forms, any workable platform needs a complex web of features to ensure that databases don’t buckle under the pressure of tens of thousands of test takers at once. On top of that, it also needs to ensure that responses are scored correctly and that it’s impossible for students to cheat.
  • LLVM 4.0 Planned For Release At End Of February, Will Move To New Versioning Scheme
    Hans Wennborg has laid out plans to release the LLVM 4.0 (and Clang 4.0, along with other LLVM sub-projects) toward the end of February. The proposal by continuing LLVM release manager Hans Wennborg puts the 4.0 branching followed by RC1 at 12 January, RC2 at 1 February, and the official release around 21 February.

Red Hat and Fedora

Games for GNU/Linux