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How to ‘un-google’ your Chromium browser experience

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Google
Slack

On March 15th 2021, Google is going to block non-Google chromium-based browsers from accessing certain ?private Google Chrome web services? by unilaterally revoking agreements made with 3rd parties in the past.
Meaning, every Chromium based product not officially distributed by Google will be limited to the use of only a few public Google Chrome web services.
The most important service that remains open is ?safe browsing?. The safe browsing feature identifies unsafe websites across the Internet and notifies browser users about the potential harm such websites can cause.

The most prominent feature which will be blocked after March 15th is the ?Chrome Sync?. This Chrome Sync capability in Chromium based browsers allows you to login to Google?s Sync cloud servers and save your passwords, browsing history and bookmarks/favorites to your personal encrypted cloud vault inside Google?s infrastructure.
Extremely convenient for people who access the Internet using multiple devices (like me: Chrome on a few Windows desktops, Chromium on several Slackware desktops and laptop and Chrome Mobile on my Android smartphone) and who want a unified user experience in Chrome/chromium across all these platforms.

Read more

Difficult for people to make (and maintain) stuff based on Chro*

  • Speeding up Chrome's release cycle

    For more than a decade, Chrome has shipped a new milestone every 6 weeks, delivering security, stability, speed and simplicity to our users and the web. As we have improved our testing and release processes for Chrome, and deployed bi-weekly security updates to improve our patch gap, it became clear that we could shorten our release cycle and deliver new features more quickly. Because of this, we are excited to announce that Chrome is planning to move to releasing a new milestone every 4 weeks, starting with Chrome 94 in Q3 of 2021.
    Additionally, we will add a new Extended Stable option, with milestone updates every 8 weeks. Extended Stable will be available to enterprise administrators and Chromium embedders who need additional time to manage updates. Security updates on Extended Stable will be released every two weeks to fix important issues, but those updates won’t contain new features or all security fixes that the 4 week option will receive.

  • Chrome Moving To A 4-Week Release Cycle

    Google has been delivering new Chrome milestone releases on a six week cycle for more than one decade while moving ahead they are shifting to a four-week cycle.

    It was at the end of 2019 that Mozilla began shifting Firefox to a 4-week cycle and starting later this year Chrome will be doing the same.

Chromium Is Moving To A 4-Week Release Cycle In Q3 2021

  • Chromium Is Moving To A 4-Week Release Cycle In Q3 2021

    Google, the company in control of the Chromium web browser codebase used as a basis for Chromium, Microsoft Edge, the Brave Web Browser and many, many more, feels confident enough in their testing and release processes to cut the release-cycle for new major Chromium releases down from six to four weeks.

    The new release-schedule will go into effect starting with Chromium 94 in Q3 2021. Google will begin offering "Extended Stable" releases with an eight week release-cycle for developers using the Chromium codebase and enterprise-customers using the proprietary Google Chrome product. The "Extended Stable" branch will receive security-updates on a bi-weekly schedule.

    Mozilla Firefox has had a four-week release-cycle since 2019. Mozilla Firefox is currently at version 86, the latest stable Chrome/Chromium release is currently at version 89. It is an odd coincidence that Firefox would have overtaken Chrome/Chromium and gotten the higher version number if it were not for this sudden change in Chromiums release-cycle.

Chrome release cycle accelerated to four-weekly frenzy

  • Chrome release cycle accelerated to four-weekly frenzy

    The Chromium crew has revved its engines and decided it will soon emit a new stable release every four weeks and create a new type of release for those who are built for comfort rather than speed.

    “For more than a decade, Chrome has shipped a new milestone every six weeks,” opens a post by Alex Mineer, technical program manager for Chrome operations.

    “As we have improved our testing and release processes for Chrome, and deployed bi-weekly security updates to improve our patch gap, it became clear that we could shorten our release cycle and deliver new features more quickly.”

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today's leftovers

  • Radeon Vulkan Driver Adds Option Of Rendering Less For ~30% Greater Performance - Phoronix

    If your current Vulkan-based Radeon Linux gaming performance isn't cutting it and a new GPU is out of your budget or you have been unable to find a desired GPU upgrade in stock, the Mesa RADV driver has added an option likely of interest to you... Well, at least moving forward with this feature being limited to RDNA2 GPUs for now. RADV as Mesa's Radeon Vulkan driver has added an option to allow Variable Rate Shading (VRS) via an environment variable override. This RADV addition is inspired by the likes of NVIDIA DLSS for trading rendering quality for better performance but in its current form is a "baby step" before being comparable to DLSS quality and functionality.

  • Bas Nieuwenhuizen: A First Foray into Rendering Less

    In RADV we just added an option to speed up rendering by rendering less pixels. These kinds of techniques have become more common over the past decade with techniques such as checkerboarding, TAA based upscaling and recently DLSS. Fundamentally all they do is trading off rendering quality for rendering cost and many of them include some amount of postprocessing to try to change the curve of that tradeoff. Most notably DLSS has been widly successful at that to the point many people claim it is barely a quality regression. Of course increasing GPU performance by up to 50% or so with barely any quality regression seems like must have and I think it would be pretty cool if we could have the same improvements on Linux. I think it has the potential to be a game changer, making games playable on APUs or playing with really high resolution or framerates on desktops. [...] VRS is by far the easiest thing to make work in almost all games. Most alternatives like checkerboarding, TAA and DLSS need modified render target size, significant shader fixups, or even a proprietary integration with games. Making changes that deeply is getting more complicated the more advanced the game is. If we want to reduce render resolution (which would be a key thing in e.g. checkerboarding or DLSS) it is very hard to confidently tie all resolution dependent things together. For example a big cost for some modern games is raytracing, but the information flow to the main render targets can be very hard to track automatically and hence such a thing would require a lot of investigation or a bunch of per game customizations.

  • Dota 2 version 7.29 is out with the new Dawnbreaker melee hero

    Valve has put out a major upgrade for their popular free to play MOBA with Dota 2 getting Dawnbreaker. This brand new hero is focused on melee, with a low-skill entry level so it should be suitable for a lot of players. You can see a dedicated hero page for Dawnbreaker here. "Dawnbreaker shines in the heart of battle, happily crushing enemies with her celestial hammer and healing nearby allies. She revels in hurling her hammer through multiple foes and then converging with it in a blazing wake, always waiting to tap her true cosmic power to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are."

  • Grape times ahead with the release of Wine 6.6 noting plenty of fixes

    No wine-ing about the puns please. Jokes aside, the tasty compatibility tech that is Wine has a new development release available today with Wine 6.6. For newer readers and Linux users here's a refresher - Wine is a compatibility layer built for operating systems like Linux, macOS and BSD. The idea is to allow other platforms to run games and applications only built and supported for Windows. It's also part of what makes up Steam Play Proton. Once a year or so, a new stable release is made.

  • Friday’s Fedora Facts: 2021-14

    Here’s your weekly Fedora report. Read what happened this week and what’s coming up. Your contributions are welcome (see the end of the post)! The Final freeze is underway. The F34 Final Go/No-Go meeting is Thursday. I have weekly office hours on Wednesdays in the morning and afternoon (US/Eastern time) in #fedora-meeting-1. Drop by if you have any questions or comments about the schedule, Changes, elections, or anything else. See the upcoming meetings for more information.

  • A developer goes to the Masters: Day 1 inside the digital ops center [Ed: IBM is OK with the word "Master" again, contrary to spin]
  • Rancher Platform Partner, Weka delivers Stateful Storage for Containers at Scale

    Containers rose to the mainstream primarily due to workload portability and immutability advantages. Kubernetes became the primary orchestration tool and was initially supporting stateless applications, commonly referred to as the cattle vs. pets approach. However, data-centric applications need stateful-ness while still leveraging the cattle vs. pet approach. Microservices, Containers, and Kubernetes are now moving mainstream as increasingly more stateful applications are adopting them.

  • SUSE for your agile data platform, featuring Microsoft SQL Server[Ed: SUSE is just a worthless proprietary software reseller for SAP and Microsoft (their salesperson from SAP signing anti-RMS petition makes perfect sense and proves us correct about SUSE's motivations)]
  • What's the point of open source without contributors? Turns out, there are several [Ed: Mac Asay isn't even using it himself, just lecturing others what to do while working for Jeff Bezos]
  • Am I FLoCed? A New Site to Test Google's Invasive Experiment

    FLoC is a terrible idea that should not be implemented. Google’s experimentation with FLoC is also deeply flawed . We hope that this site raises awareness about where the future of Chrome seems to be heading, and why it shouldn't.

    FLoC takes most of your browsing history in Chrome, and analyzes it to assign you to a category or “cohort.” This identification is then sent to any website you visit that requests it, in essence telling them what kind of person Google thinks you are. For the time being, this ID changes every week, hence leaking new information about you as your browsing habits change. You can read a more detailed explanation here .

    Because this ID changes, you will want to visit https://amifloced.org often to see those changes.

  • The Brave browser basics: what it does, how it differs from rivals

    Boutique browsers try to scratch out a living by finding a niche underserved by the usual suspects. Brave is one of those browsers.

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Devices/Embedded Hardware

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  • Play your retro console on a modern TV
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    We started this project June-July 2020. Due to the Covid19 the development took 10 months although only 6 month of active work was done, due to lock downs, ill developers and so on troubles.

    Now the board is completely routed and has these features: [...]

Programming Leftovers

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  • Felix Häcker: New Shortwave release

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  • 5 signs you're a groff programmer

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