Games: Stadia, Graveyard Keeper and Wildermyth
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Stadia Pro for November has Sniper Elite 4, Risk of Rain 2, Republique and new releases | GamingOnLinux
Google has announced the latest set of Stadia Pro games, along with new titles about to release like Sekiro: Shadows Die Twice and Watch Dogs: Legion. PLUS news of Ubisoft+ coming to Stadia soon.
What is Stadia? A quick primer for people not following: it's a game streaming service that uses Debian Linux under the hood along with the Vulkan graphics API. Playable on Linux in Chromium / Chrome browsers. You can either buy games, or subscribe to Stadia Pro to claim games each month (or do both).
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Graveyard Keeper - Game Of Crone expansion is out now | GamingOnLinux
Graveyard Keeper - Game Of Crone is an expansion to the medieval graveyard building and management sim that's like a morbid take on Stardew. This fresh expansion adds in another bunch of hours (6-12 they said approximately) to play through, along with a whole new story to follow where you help a bunch of escaped prisoners build up a camp.
"You’ll have to help the escaped prisoners of the Inquisition survive in the wilderness by providing them with everything they need. To develop their camp to a fortified settlement while keeping in mind its benefits. To protect those who entrusted you with their lives, from the sword and fire. And also - to untangle the circumstances of the cruel game, which turned into the Great Blast and the return of the Ancient Curse."
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Papercraft styled tactical-RPG 'Wildermyth' has a big new campaign out | GamingOnLinux
Wildermyth is the character-driven, procedurally-generated tactical RPG with an art style resembling papercraft and it's brilliant. Now it's also bigger with a big campaign update out.
In Wildermyth you play through various generated campaigns, each of which mixes things up like characters and events and so every play-through is different. You're supposed to see it as something resembling a classic tabletop RPG experience. Mixing together a party-based RPG with overworld exploration, random events and tactical turn-based combat there's a lot to love about it.
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Godot Web export progress report #3
Howdy Godotters! It's-a me! Fabio! It is time for an update on the Godot export for the Web.
In the last few months, a lot has been going on regarding the Godot export for the Web. Most of the enhancements mentioned in the previous report have now been merged into the master branch, and backported to 3.2 (included in 3.2.4 beta 1).
This sadly does not yet include the virtual keyboard support, since implementing it without impacting the experience on touchscreen-enabled devices that also have a physical keyboard has proven harder than expected.
There is great news, though, on the other topic mentioned in that report, which is... GDNative support on HTML5 exports!
Additionally, a new prototype version of the Godot Web Editor is now available for you to try out.
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