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Kernel: Greg Kroah-Hartman and Zink

Filed under
Graphics/Benchmarks
Linux
  • Computers Are Hard: hardware with Greg Kroah-Hartman

    I asked Greg Kroah-Hartman to tell me about the work that goes into making computer peripherals do — mostly — what we ask them to. Greg is the maintainer of the Linux kernel’s stable releases and an author of books about writing Linux drivers. He took me on a journey from a tiny processor embedded in a mouse to deep inside the guts of an operating system.

    Oh, and he explained printers to me, too.

  • Perhaps You Thought I Was Finished

    This test loops 5000 times, using a different sampler texture for each draw, and then destroys the texture. This is supposed to catch drivers which can’t properly manage their resource refcounts, but instead here zink is getting caught by trying to dump 5000 active resources into the same command buffer, which ooms the system.

    The reason for the problem in this case is that, after my recent optimizations which avoid unnecessary flushing, zink only submits the command buffer when a frame is finished or one of the write-flagged resources associated with an active batch is read from. Thus, the whole test runs in one go, only submitting the queue at the very end when the test performs a read.

  • Automate

    Today I’m taking a break from writing about my work to write about the work of zink’s newest contributor, He Haocheng (aka @hch12907). Among other things, Haocheng has recently tackled the issue of extension refactoring, which is a huge help for future driver development. I’ve written time and time again about adding extensions, and with this patchset in place, the process is simplified and expedited almost into nonexistence.

More in Tux Machines

WordPress 5.6 Second Beta and WordPress Survey

  • News – WordPress 5.6 Beta 2 – WordPress.org

    WordPress 5.6 beta 2 is now available for testing! This software is still in development, so we recommend that you run this version on a test site.

  • News – Take the 2020 WordPress Annual Survey (and view the 2019 results)! – WordPress.org

    For many years, WordPress enthusiasts have filled out an annual survey to share their experiences and feelings about WordPress. Interesting results from this survey have been shared in the annual State of the Word address and/or here on WordPress News. This survey helps those who build WordPress understand more about how the software is used, and by whom. The survey also helps leaders in the WordPress open source project learn more about our contributors’ experience. To ensure that your WordPress experience is represented in the 2020 survey results, Take the 2020 Annual Survey! (English) You can also take the survey in French, German, Japanese, Russian, and Spanish! The survey will be open for at least 6 weeks, and results will be posted on this blog. [...] The WordPress Professionals group consists of those who: work for a company that designs/develops websites; use WordPress to build websites and/or blogs for others; design or develop themes, plugins, or other custom tools for WordPress sites; or are a designer, developer, or other web professional working with WordPress. This WordPress Professionals group is further divided into WordPress Company Pros (those who work for a company that designs/develops websites) and WordPress Freelancers/Hobbyists (all other professional types) subgroups.

FreeBSD 12.2

  • FreeBSD 12.2-RELEASE Announcement

    The FreeBSD Release Engineering Team is pleased to announce the availability of FreeBSD 12.2-RELEASE. This is the third release of the stable/12 branch.

  • October 2020

    27 October: FreeBSD 12.2-RELEASE is now available. Please be sure to check the Release Notes and Release Errata before installation for any late-breaking news and/or issues with 12.2. More information about FreeBSD releases can be found on the Release Information page.

Also: This summer in KDE-FreeBSD | [bobulate]

Games: Stadia, Graveyard Keeper and Wildermyth

  • Stadia Pro for November has Sniper Elite 4, Risk of Rain 2, Republique and new releases | GamingOnLinux

    Google has announced the latest set of Stadia Pro games, along with new titles about to release like Sekiro: Shadows Die Twice and Watch Dogs: Legion. PLUS news of Ubisoft+ coming to Stadia soon. What is Stadia? A quick primer for people not following: it's a game streaming service that uses Debian Linux under the hood along with the Vulkan graphics API. Playable on Linux in Chromium / Chrome browsers. You can either buy games, or subscribe to Stadia Pro to claim games each month (or do both).

  • Graveyard Keeper - Game Of Crone expansion is out now | GamingOnLinux

    Graveyard Keeper - Game Of Crone is an expansion to the medieval graveyard building and management sim that's like a morbid take on Stardew. This fresh expansion adds in another bunch of hours (6-12 they said approximately) to play through, along with a whole new story to follow where you help a bunch of escaped prisoners build up a camp. "You’ll have to help the escaped prisoners of the Inquisition survive in the wilderness by providing them with everything they need. To develop their camp to a fortified settlement while keeping in mind its benefits. To protect those who entrusted you with their lives, from the sword and fire. And also - to untangle the circumstances of the cruel game, which turned into the Great Blast and the return of the Ancient Curse."

  • Papercraft styled tactical-RPG 'Wildermyth' has a big new campaign out | GamingOnLinux

    Wildermyth is the character-driven, procedurally-generated tactical RPG with an art style resembling papercraft and it's brilliant. Now it's also bigger with a big campaign update out. In Wildermyth you play through various generated campaigns, each of which mixes things up like characters and events and so every play-through is different. You're supposed to see it as something resembling a classic tabletop RPG experience. Mixing together a party-based RPG with overworld exploration, random events and tactical turn-based combat there's a lot to love about it.

  • Godot Web export progress report #3

    Howdy Godotters! It's-a me! Fabio! It is time for an update on the Godot export for the Web. In the last few months, a lot has been going on regarding the Godot export for the Web. Most of the enhancements mentioned in the previous report have now been merged into the master branch, and backported to 3.2 (included in 3.2.4 beta 1). This sadly does not yet include the virtual keyboard support, since implementing it without impacting the experience on touchscreen-enabled devices that also have a physical keyboard has proven harder than expected. There is great news, though, on the other topic mentioned in that report, which is... GDNative support on HTML5 exports! Additionally, a new prototype version of the Godot Web Editor is now available for you to try out.

Android Leftovers