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Games: Helheim Hassle, Python Games, Life is Strange 2 and C-Dogs SDL

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Gaming
  • Helheim Hassle is a seriously funny adventure puzzle-platforming mix

    What could take the crown for the funniest Linux game this year, Helheim Hassle released earlier in August and it's a genuine delight to play through. Note: key provided by the developer after the release.

    Created by Perfectly Paranormal, the same developers who made Manual Samuel, with Helheim Hassle taking place in some weird shared universe they created. You are Bjørn, a pacifist viking who runs away from battle surrounded by those who thirst for a good fight but you end up dying and go to Valhalla.

  • Add throwing mechanics to your Python game

    My previous article was meant to be the final article in this series, and it encouraged you to go program your own additions to this game. Many of you did! I got emails asking for help with a common mechanic that I hadn't yet covered: combat. After all, jumping to avoid baddies is one thing, but sometimes it's awfully satisfying to just make them go away. It's common in video games to throw something at your enemies, whether it's a ball of fire, an arrow, a bolt of lightning, or whatever else fits the game.

    Unlike anything you have programmed for your platformer game in this series so far, throwable items have a time to live. Once you throw an object, it's expected to travel some distance and then disappear. If it's an arrow or something like that, it may disappear when it passes the edge of the screen. If it's a fireball or a bolt of lightning, it might fizzle out after some amount of time.

    That means each time a throwable item is spawned, a unique measure of its lifespan must also be spawned. To introduce this concept, this article demonstrates how to throw only one item at a time. (In other words, only one throwable item may exist at a time.) On the one hand, this is a game limitation, but on the other hand, it is a game mechanic in itself. Your player won't be able to throw 50 fireballs at once, since you only allow one at a time, so it becomes a challenge for your player to time when they release a fireball to try to hit an enemy. And behind the scenes, this also keeps your code simple.

    If you want to enable more throwable items at once, challenge yourself after you finish this tutorial by building on the knowledge you gain.

  • The first Life is Strange 2 episode is now permanently free

    Have you been on the fence about picking up Life is Strange 2? Well, now you have a much better chance to take a look at it. DONTNOD Entertainment have now made the entire first episode permanently free to grab.

    "After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's newly manifested telekinetic power – the power to move objects with your mind – the boys decide to travel to their father's hometown of Puerto Lobos in Mexico for safety."

    youtube video thumbnail

  • C-Dogs SDL, the classic run and gun game has a new release

    C-Dogs SDL is something of a classic. A free and open source overhead run-and-gun game that continues being updated and a fresh release is out now.

    What is it? C-Dogs is the followup to Cyberdogs, a classic from back in 1994 that ended up being really popular. Originally created by Ronny Wester as a freeware DOS game back in 1997, it was later open sourced and now it continues on with it using SDL for more modern platform support.

    The new C-Dogs SDL 0.9.0 release is a major upgrade, which brings with it a complete Doom campaign filled with secret levels, ammo/health pickups and persistent guns.

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Devices/Embedded: Arduino and More

       
  • Arduino Blog » Driving a mini RC bumper car with a Nintendo Wii Balance Board

    Taking inspiration from Colin Furze’s 600cc bumper car constructed a few years ago, Henry Forsyth decided to build his own RC miniature version. His device features a 3D-printed and nicely-painted body, along with a laser-cut chassis that holds the electrical components. The vehicle is driven by a single gearmotor and a pair of 3D-printed wheels, with another caster-style wheel that’s turned left and right by a servo steering. An Arduino Uno and Bluetooth shield are used for overall control with a motor driver. The Bluetooth functionality allows for user interface via a PS4 controller, or even (after a bit of programming) a Wii Balance Board. In the end, the PS4 remote seems to be the better control option, but who knows where else this type of balance technique could be employed?

  • Intel Elkhart Lake COM’s offer up to 3x 2.5GbE, SIL2 functional safety
  • E3K all-in-one wireless bio-sensing platform supports EMG, ECG, and EEG sensors (Crowdfunding)

    Over the year, The maker community has designed several platforms to monitor vital signs with boards like Healthy Pi v4 or HeartyPatch both of which are powered by an ESP32 WiFi & Bluetooth wireless SoC. WallySci has designed another all-in-one wireless bio-sensing platform, called E3K, that also happens to be powered by Espressif Systems ESP32 chip, and can be connected to an electromyography (EMG) sensor to capture muscle movements, an electrocardiography (ECG) sensor to measure heart activity, and/or an electroencephalography (EEG) sensor to capture brain activity. The board also has an extra connector to connect a 9-axis IMU to capture motion.

  • Coffee Lake system can expand via M.2, mini-PCIe, PCIe, and Xpansion

    MiTac’s fanless, rugged “MX1-10FEP” embedded computer has an 8th or 9th Gen Coffee Lake Core or Xeon CPU plus 3x SATA bays, 4x USB 3.1 Gen 2, 2x M.2, 2x mini-PCIe, and optional PCIe x16 and x1. MiTac recently introduced a Coffee Lake based MX1-10FEP computer that is also being distributed by ICP Germany. This month, ICP announced that the MX1-10FEP-D model with PCIe x16 and PCIe x1 slots has been tested and classified by Nvidia as “NGC Ready” for Nvidia GPU Cloud graphics boards such as the Nvidia T4 and Tesla P4. [...] The MX1-10FEP has an Intel C246 chipset and defaults to Windows 10 with Linux on request.

Wine 5.20 Released

The Wine development release 5.20 is now available.

What's new in this release (see below for details):
  - More work on the DSS cryptographic provider.
  - A number of fixes for windowless RichEdit.
  - Support for FLS callbacks.
  - Window resizing in the new console host.
  - Various bug fixes.

The source is available from the following locations:

  https://dl.winehq.org/wine/source/5.x/wine-5.20.tar.xz
  http://mirrors.ibiblio.org/wine/source/5.x/wine-5.20.tar.xz

Binary packages for various distributions will be available from:

  https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
Read more Also: Wine 5.20 Released With Various Improvements For Running Windows Software On Linux