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Fedora Project: RPM, Memory Testing and DXVK

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Red Hat

  • Using source-git to maintain packages in Fedora

    Some time ago, we initiated a discussion on the devel list if dist-git is a good place to work. This thread received a great amount of wonderful feedback from you and we are so grateful for every message—it demonstrates the passion of the Fedora community.

    If you are not familiar with how packages are being maintained in Fedora or what dist-git is, let me give you a quick summary. Every Fedora package has a dedicated git repository—a dist-git repository. It contains files needed to compile the sources and produce a binary RPM package which you can install on your Fedora Linux system. As an example, you can look at firefox dist-git repository.

  • Fedora Developers Brainstorming Options For Better Memory Testing

    In looking beyond the massive Fedora 33 release in development, Fedora developers have begun discussing options for allowing better memory testing on their distribution for evaluating possible faulty RAM issues that otherwise often get mixed in with other software bugs and other sporadic behavior.

    Currently Fedora does ship memtest86+ on all installations, but that only works on legacy/BIOS setups and not modern UEFI-enabled systems. It's only the proprietary memtest86 that has UEFI support right now and not the open-source memtest86+. Thus memtest86+ is inaccessible to those on modern platform booting from UEFI, but even if/when memtest86+ offers UEFI support there are other potential obstacles around Secure Boot and similar potential blocks. Additionally, while memtest86(+) is great at rooting out faulty memory scenarios, it can often take some time to spot any issues as another obstacle for end-users.

  • Fedora Looks To Make DXVK Their Default Back-End For Direct3D 9/10/11 On Wine

    Fedora like most distributions ship their Wine packages as-is at the defaults, but for Fedora 33 we could see DXVK used by default on Wine in place of the conventional WineD3D back-end for Direct3D 9/10/11 usage.

    While upstream Wine is working to ultimately support Vulkan with their WineD3D back-end, for now at least DXVK generally offers a far better and more performant experience for gamers by translating D3D9/D3D10/D3D11 calls to Vulkan rather than WineD3D that currently relies upon translating to OpenGL. Steam Play and Proton have shown the success and tremendous capabilities of DXVK while now Fedora is looking at possibly using DXVK by default with their Wine package.

Linux distro Fedora 33 may get DXVK as the default for Wine

  • Linux distro Fedora 33 may get DXVK as the default for Wine

    If you make use of the Wine compatibility layer on Fedora, it seems the upcoming Fedora 33 release may end up defaulting to DXVK for better performance.

    Currently in Fedora, like most distributions, Wine is mostly left alone. Once installed, it's up to users to tinker with it and configure it (I much prefer using Lutris personally). That may change though if this latest proposal is accepted for Fedora 33 which releases in October 2020. There is currently a dedicated wine-dxvk package you can install to get it but this change would set DXVK as the default graphics backend for Wine to translate Direct3D 9/10/11 to Vulkan.

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