Graphics: Mesa 20.1.3 and Collabora Working for Microsoft


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mesa 20.1.3
Hi all,
I'd like to announce Mesa 20.1.3, the third bugfix release for the 20.1 branch.
There's a lot in there, but more than half of the commits are just updates to
our testing infrastructure; nothing out of the ordinary in the driver changes.The next bugfix release is planned for 2 weeks from now, on 2020-07-22.
Cheers,
Eric -
Mesa 20.1.3 Brings More Fixes To The Open-Source Vulkan / OpenGL Drivers
Mesa 20.1.3 is out as the newest bi-weekly point release for this stable Mesa3D series.
Mesa 20.2 continues building up a lot of feature work and should ultimately see its first official release around the end of August, but for now Mesa 20.1.x is the greatest when it comes to stable material. Mesa 20.1.3 is now the newest routine update for users of these predominantly OpenGL/Vulkan drivers.
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Deep dive into OpenGL over DirectX layering [Ed: Microsoft is attacking OpenGL again, the EEE way]
Earlier this year, we announced a new project in partnership with Microsoft: the implementation of OpenCL and OpenGL to DirectX 12 translation layers (Git repository). Time for a summer update! In this blog post, I will explain a little more about the OpenGL part of this work and more specifically the steps that have been taken to improve the performance of the OpenGL-On-D3D12 driver.
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Progress Being Made On OpenCL+OpenGL Over Direct3D 12 [Ed: Microsoft pays Collabora to promote proprietary vendor lock-in; see comments]
That OpenCL/OpenGL-over-D3D12 initiative was announced earlier this year only for it then to become public later that it's principally for the Direct3D 12 support coming to WSL2. With that there can then be the OpenGL graphics and OpenCL compute within the Linux WSL2 instances that in turn end up using the native D3D12 drivers of the host. Besides this layering library being developed with Collabora, Microsoft has also been working on a Wayland compositor as part of the GUI app support and the DirectX Linux kernel driver and Hyper-V DRM driver.
Collabora for their part have published an update on their engineering effort of translating OpenGL and OpenCL for DirectX 12 consumption. They are making good progress and even have a Doom 3 time demo working. Obviously the resulting performance has been a big concern and focus.
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Welcoming five new Collaborans!
With over 15 years' experience in working remotely, Collabora was, and continues to be, uniquely prepared to support our customers and our teams during these challenging times. Despite the many obstacles brought on by the pandemic, we have continued delivering services to our clients, and continue to build and strengthen our engineering and administration teams for the road ahead.
Based in Canada, India, the United Kingdom, Brazil and Cyprus, these newest Collaborans join our worldwide team of highly skilled engineers, developers and managers who all share a common passion for technology and Open Source.
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