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Favorite *buntu

Ubuntu
35% (394 votes)
Kubuntu
25% (282 votes)
Mint
14% (152 votes)
Fluxbuntu
1% (15 votes)
Xubuntu
5% (55 votes)
Ebuntu
0% (5 votes)
Christian Ed.
1% (10 votes)
gNewSense
1% (12 votes)
SimplyMepis
11% (123 votes)
Other
6% (71 votes)
Total votes: 1119

Where's the...

"I use a real distro" option?

re: Where's the

To protect you from yourself, you have to run:

Sudo Poll

To get to all the options.

re: re: Where's the

lololol

re: Where's the...

Teehee. Well, I figured folks who didn't use a(n) *buntu wouldn't participate in this one. And now they come out with an ultimate-gamers version. it took 3 days to bittorrent in, but I guess I'll take a look at it.

2-minute review of Ubuntu Ultimate Gamer

It looked really cool with a martial-arts/dragon/ying yangy black and blue theme. It's bit dark for my old eyes to take for very long, but it was definitely cool looking. As usual, I had to quickly ctrl+alt+F2 to console to edit xorg.conf file before system lock-up with all *buntus, what with my vastly differing dual monitors confusing its hardware detection. So, I knew upon this edit that for an ultimate gaming version, there would be very little games played. ...as default. It apparently does not come with proprietary drivers for ATI and NVIDIA cards, which will be needed to play any 3D games. If they are available, then why did xorg default to "nv?"

I didn't get a chance to look around too much as the first desktop icon I clicked on caused a hard-lock up requiring the use of my hardware reset button. I could do more work: install to hard drive and install the NVIDIA drivers, but in my opinion, if one is gonna put out a 3 gig livecd download and call it the ultimate gamers edition - then by-golly it should come with drivers to use it.

#kde users == #gnome users on *buntu

Seems like (more or less) the same amount of people use KDE as they use Gnome on *buntu.
And this happens eventough Gnome gets most of the attention from Canonical.
Maybe it's time for another paid developer on Kubuntu?

More in Tux Machines

Trisquel 9.0 Development Plans and Trisquel 8.0 Release

  • Trisquel 9.0 development plans
    Just as we release Trisquel 8.0, the development of the next version begins! Following the naming suggestions thread I've picked Etiona, which sounds good and has the fewest search results. We currently do our development in a rented dedicated server in France, and although it is functional it has many performance and setup issues. It has 32 gigs of RAM, which may sound like plenty but stays below the sweet spot where you can create big enough ramdisks to compile large packages without having to ever write to disk during the build process, greatly improving performance. It also has only 8 cores and rather slow disks. The good news is that the FSF has generously decided to host a much larger dedicated build server for us, which will allow us to scale up operations. The new machine will have fast replicated disks, lots of RAM and two 12 core CPUs. Along with renewing the hardware, we need to revamp the software build infrastructure. Currently the development server runs a GitLab instance, Jenkins and pbuilder-based build jails. This combination was a big improvement from the custom made scripts of early releases, but it has some downsides that have been removed by sbuild. Sbuild is lighter and faster and has better crash recovery and reporting.
  • Trisquel 8.0 LTS Flidas
    Trisquel 8.0, codename "Flidas" is finally here! This release will be supported with security updates until April 2021. The first thing to acknowledge is that this arrival has been severely delayed, to the point where the next upstream release (Ubuntu 18.04 LTS) will soon be published. The good news is that the development of Trisquel 9.0 will start right away, and it should come out closer to the usual release schedule of "6 months after upstream release". But this is not to say that we shouldn't be excited about Trisquel 8.0, quite the contrary! It comes with many improvements over Trisquel 7.0, and its core components (kernel, graphics drivers, web browser and e-mail client) are fully up to date and will receive continuous upgrades during Flidas' lifetime. Trisquel 8.0 has benefited from extensive testing, as many people have been using the development versions as their main operating system for some time. On top of that, the Free Software Foundation has been using it to run the Libreplanet conference since last year, and it has been powering all of its new server infrastructure as well!

today's howtos

FOSS Events in Europe: Rust, foss-north, KubeCon + CloudnativeCon Europe 2018

  • Rust loves GNOME Hackfest: Day 1
    This is a report of the first day of the Rust loves GNOME Hackfest that we are having in Madrid at the moment. During the first day we had a round of introductions and starting outlining the state of the art.
  • Madrid GNOME+Rust Hackfest, part 1
    I'm in Madrid since Monday, at the third GNOME+Rust hackfest! The OpenShine folks are kindly letting us use their offices, on the seventh floor of a building by the Cuatro Caminos roundabout. I am very, very thankful that this time everyone seems to be working on developing gnome-class. It's a difficult project for me, and more brainpower is definitely welcome — all the indirection, type conversion, GObject obscurity, and procedural macro shenanigans definitely take a toll on oneself.
  • Five days left
    I use to joke that the last week before foss-north is the worst – everything is done, all that is left is the stress.
  • KubeCon + CloudnativeCon Europe 2018
    The Cloud Native Computing Foundation’s flagship conference will be taking place in Copenhagen from May 2-4. It will cover Kubernetes, Prometheus OpenTracing, Fluentd, Linkerd, gRPC, CoreDNS, and other key technologies in cloud native computing.

Programming: Taxonomy of Tech Debt, Python and More

  • A Taxonomy of Tech Debt
    Hi there. I’m Bill “LtRandolph” Clark, and I’m the engineering manager for the Champions team on LoL. I’ve worked on several different teams on League over the past years, but one focus has been consistent: I’m obsessed with tech debt. I want to find it, I want to understand it, and where possible, I want to fix it. When engineers talk about any existing piece of technology - for example League of Legends patch 8.4 - we often talk about tech debt. I define tech debt as code or data that future developers will pay a cost for. Countless blog posts, articles, and definitions have been written about this scourge of software development. This post will focus on types of tech debt I’ve seen during my time working at Riot, and a model for discussing it that we’re starting to use internally. If you only take away one lesson from this article, I hope you remember the “contagion” metric discussed below.
  • 6 Python datetime libraries
    Once upon a time, one of us (Lacey) had spent more than an hour staring at the table in the Python docs that describes date and time formatting strings. I was having a hard time understanding one specific piece of the puzzle as I was trying to write the code to translate a datetime string from an API into a Python datetime object, so I asked for help.
  • Getting started with Anaconda Python for data science
  • How to install the Moodle learning management system
  • Anatomy of a JavaScript Error
  • Is DevOps compatible with part-time community teams?