Wine 5.9 Release
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Wine Announcement
The Wine development release 5.9 is now available.
What's new in this release (see below for details):
- Major progress on the WineD3D Vulkan backend.
- Initial support for splitting dlls into PE and Unix parts.
- Support for generating PDB files when building PE dlls.
- Timestamp updates in the Kernel User Shared Data.
- Various bug fixes. -
Wine 5.9 Released With Latest WineD3D Vulkan Capabilities, DLL Improvements
Wine 5.9 is out as the latest bi-weekly development release for this software allowing Windows games and applications to generally run quite gracefully on Linux.
As outlined yesterday, Wine 5.9 comes with big improvements to the WineD3D Vulkan back-end for allowing Direct3D 9/10/11 over Vulkan as an alternative to their OpenGL code path (and yes, similar in nature to DXVK). This WineD3D Vulkan work is still underway but given the rapid progress it likely won't be too long before it becomes quite usable.
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Wine 5.9 is out with major WineD3D Vulkan work
Alexandre Julliard of CodeWeavers today announced the Wine 5.9 development release, which sounds quite an exciting one. With the Wine team keeping up their regular biweekly release schedule, the amount that goes in is pretty damn impressive for this open source compatibility layer.
While we already have the external DXVK project for translating Direct3D 9/10/11 to Vulkan, which is working out really well so far, the main Wine team are pursuing their own way and this release has "major" progress on that for the WineD3D backend. No need for sour grapes about it though, perhaps the rivalry between the competing methods will be good for both and we as users end up with a tastier drink.
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Wine's Direct3D Vulkan Back-End Continues Seeing An Uptick In Activity
Henri Verbeet and other CodeWeavers developers have been focusing more on this WineD3D Vulkan back-end in recent weeks with many improvements due out tomorrow as part of the routine bi-weekly development cycle with Wine 5.9. This is for the Direct3D 9/10/11 over Vulkan back-end rather than OpenGL, not to be confused with VKD3D for Direct3D 12 over Vulkan. Wine developers have been working on this Vulkan back-end to WineD3D for a while now due to differing views/philosophies compared to DXVK that already does a thorough job implementing D3D 9/10/11 on Vulkan.
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