Language Selection

English French German Italian Portuguese Spanish

Modernizing AutoYaST

Filed under
SUSE

YaST2 is a venerable project that has been around for more than 20 years now. It keeps evolving and, with every SUSE and openSUSE release, it takes several new features (and a couple of new bugs). Needlessly to say that, to some extent, YaST2 is showing its age. We are aware of it, and we have been working to tackle this problem. The successful rewrite of the storage layer, which brought many features, is an example we can feel proud of.

Now that the development of SLE 15 SP2 and openSUSE Leap 15.2 features is mostly done, we have started to look to AutoYaST. The purpose of this article is to present our initiative to modernize AutoYaST.

Read more

Discuss, Define and be Transparent with the openSUSE-Community

  • Discuss, Define and be Transparent with the openSUSE-Community

    The SUSE Linux Enterprise Team is acknowledging the openSUSE community needs for a better and transparent collaboration with SUSE. We have now a momentum to think and be different.

    The symbiosis between SUSE Linux Enterprise and openSUSE is real, we share so much more than just code, we use the same tools like Open Build Service, openQA, similar maintenance processes, people (Release Managers, contributors, etc) and more.

    We might have been a bit quiet in the past but that doesn’t mean we didn’t evolve; over the years, we have created more bonds like Package Hub, foster our contribution with SLE Factory First Policy for SUSE employees and our Technology Partners, be more accessible during our development phase with the SLE Public Beta Program, just to name a few examples.

    But now we have a momentum to accelerate, especially with regard to being more transparent with our defects and feature requests for the benefit of the openSUSE distribution and community. So we heard you, and today we want to clarify and improve processes, for all of us, and give some inputs on SUSE internal discussions about kicking out the so called “closed doors”.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

More in Tux Machines

Videos: Software Freedom, OpenSUSE 15.2, "Rolling Rhino" and Linux Headlines

Games: Oxygen Not Included, Proton, GDScript

  • The first DLC for Oxygen Not Included sounds huge, free update soon too

    Klei Entertainment have been busy working behind the scenes on the next free update and first expansion for Oxygen Not Included and they've detailed what's coming. First, the free update coming within the next few days should fix plenty of issues, including one involving infinite digging which sounds annoying. More exciting is the DLC though, it's sounding like it's going to be massive!

  • VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton

    VKD3D was originally a project created directly by the Wine team, the compatibility layer that Proton is built upon. However, the original founder passed away and it seems Valve-funded developers are taking the torch to push it much further. It's actually been a thing for a while but today they adjusted the name of their project as VKD3D-Proton, to give it some official status plus preventing any naming conflicts elsewhere and just be clear about their goals. They're going for supporting the "full" Direct3D 12 API on top of Vulkan, with an aim of both performance and compatibility using modern Vulkan extensions and features, so this comes at the expense of compatibility with older drivers and GPUs. They're also not looking to keep backwards compatibility with the original vkd3d.

  • GDScript progress report: Type checking is back

    After completing the new tokenizer and parser as mentioned in the previous reports, I started working on the code analyzer, which is responsible for type checking and also for used for other features like warnings and some optimizations. This was done before as a second pass inside the parser but it was now moved to another class to make it clear that it doesn't happen at the same pass thus avoiding issues with functions being called out of order (which happened by a few contributions that missed this detail).

today's howtos

NomadBSD 1.3.2 is now available!

We are pleased to present the release of NomadBSD 1.3.2. Read more