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Qt/KDE: RSIBreak 0.12.12, "App" Stores, Icons and KDE Web Development

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KDE
  • RSIBreak 0.12.12 released!

    All of you that are in using a computer for a long time should use it!

  • KDE in app stores

    If you use KDE software, there is a good chance you’re on a Linux distribution and you download the software from your distribution’s repositories. But the fact is you can get KDE software from a number of sources on different platforms. As project coordinator for KDE e.V. helping with KDE Goals, I was tasked to look at app download statistics. Join me in my quest to understand how popular KDE apps are in various app stores.

  • New Icon theme

    Like everyone else, I am also in quarantine, and during this quarantine I got closer to the program that I love, inkscape. I started to make smartphone mockups again, which I published on my Instagram profile (maybe I will also make posts here). But I started a new icon theme , since I have many free hours a day, I have a lot of time to devote to this project.

  • This month in KDE Web: March 2020

    This month KDE web developers worked on updating more websites and some progress was made in a new identity provider and a lot of other exiting stuff and a lot of background work was also done.

More in Tux Machines

Videos: Software Freedom, OpenSUSE 15.2, "Rolling Rhino" and Linux Headlines

Games: Oxygen Not Included, Proton, GDScript

  • The first DLC for Oxygen Not Included sounds huge, free update soon too

    Klei Entertainment have been busy working behind the scenes on the next free update and first expansion for Oxygen Not Included and they've detailed what's coming. First, the free update coming within the next few days should fix plenty of issues, including one involving infinite digging which sounds annoying. More exciting is the DLC though, it's sounding like it's going to be massive!

  • VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton

    VKD3D was originally a project created directly by the Wine team, the compatibility layer that Proton is built upon. However, the original founder passed away and it seems Valve-funded developers are taking the torch to push it much further. It's actually been a thing for a while but today they adjusted the name of their project as VKD3D-Proton, to give it some official status plus preventing any naming conflicts elsewhere and just be clear about their goals. They're going for supporting the "full" Direct3D 12 API on top of Vulkan, with an aim of both performance and compatibility using modern Vulkan extensions and features, so this comes at the expense of compatibility with older drivers and GPUs. They're also not looking to keep backwards compatibility with the original vkd3d.

  • GDScript progress report: Type checking is back

    After completing the new tokenizer and parser as mentioned in the previous reports, I started working on the code analyzer, which is responsible for type checking and also for used for other features like warnings and some optimizations. This was done before as a second pass inside the parser but it was now moved to another class to make it clear that it doesn't happen at the same pass thus avoiding issues with functions being called out of order (which happened by a few contributions that missed this detail).

today's howtos

NomadBSD 1.3.2 is now available!

We are pleased to present the release of NomadBSD 1.3.2. Read more