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Kdenlive Beta and Development

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KDE

  • Mirrors for kdenlive-20.04-beta1-x86_64.appimage
  • Kdenlive 20.04 Beta Released With Continuing To Improve The Open-Source Video Editor

    Open-source video editors over the years have generally fallen well short of the stability and feature set offered by proprietary video editing solutions but in recent years at least there has been some measurable progress to the likes of Kdenlive and OpenShot. Out this weekend for testing is the Kdenlive 20.04 beta.

    Kdenlive 20.04 is being prepared as part of the "KDE Applications" 20.04 milestone for next month. For those wanting to help in spotting any last minute bugs, the Kdenlive 20.04 beta is available. For easy convenience across distributions, the AppImage is available of this first Kdenlive 20.04 beta.

  • Season of KDE 2020 and GSOC

    The first thing that one has to do before beginning to contribute to an organization is to build the code of the application from the source. And if this is the first time a person is building an app then he/she should be ready to do a lot of googling and praying for the CMake to compile successfully.

    Kdenlive works with the help of a lot of dependencies and libraries. For the CMake to compile properly the system should have all these libraries installed in it.

    First things first, I got the Kdenlive source code from the GitLab instance of KDE, invent.kde.org. It is always best to checkout from the master to a new branch to prevent committing incorrect changes and spoiling your whole branch. Then I created a build file and ran the CMake code. This returned a LOT of errors when the required libraries and dependencies were not found in my system. Most of the errors were solved when the following command was executed:

More in Tux Machines

Videos: Software Freedom, OpenSUSE 15.2, "Rolling Rhino" and Linux Headlines

Games: Oxygen Not Included, Proton, GDScript

  • The first DLC for Oxygen Not Included sounds huge, free update soon too

    Klei Entertainment have been busy working behind the scenes on the next free update and first expansion for Oxygen Not Included and they've detailed what's coming. First, the free update coming within the next few days should fix plenty of issues, including one involving infinite digging which sounds annoying. More exciting is the DLC though, it's sounding like it's going to be massive!

  • VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton

    VKD3D was originally a project created directly by the Wine team, the compatibility layer that Proton is built upon. However, the original founder passed away and it seems Valve-funded developers are taking the torch to push it much further. It's actually been a thing for a while but today they adjusted the name of their project as VKD3D-Proton, to give it some official status plus preventing any naming conflicts elsewhere and just be clear about their goals. They're going for supporting the "full" Direct3D 12 API on top of Vulkan, with an aim of both performance and compatibility using modern Vulkan extensions and features, so this comes at the expense of compatibility with older drivers and GPUs. They're also not looking to keep backwards compatibility with the original vkd3d.

  • GDScript progress report: Type checking is back

    After completing the new tokenizer and parser as mentioned in the previous reports, I started working on the code analyzer, which is responsible for type checking and also for used for other features like warnings and some optimizations. This was done before as a second pass inside the parser but it was now moved to another class to make it clear that it doesn't happen at the same pass thus avoiding issues with functions being called out of order (which happened by a few contributions that missed this detail).

today's howtos

NomadBSD 1.3.2 is now available!

We are pleased to present the release of NomadBSD 1.3.2. Read more