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KDE and GNOME: Plasma Mobile, Krita, Gedit and GNOME Outreachy 2019

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  • Plasma Mobile update week 11 of 2020

    In contrast to our usual bi-weekly blog format, this post wraps up only the most important changes that happened while no post was released. We are sorry for the lack of news in this period of time, but the good news is that as you will see in this post, the long break was not caused by a lack of content, but by a lack of time to write the post.

  • Krita Weekly #12 | 4.2.9 beta released

    So, a lot has been going around these days, 2020 hasn't been the best year so far. Nevertheless don't panic, maintain proper hygiene and you should be fine for the most part.

    A couple of days back 4.2.9 beta was released, here a blog post detailing the release can be found. Tons of bug fixes and a bunch of new features are there, which leaves me nothing to write about them in the weekly.

    In the other news, we have been able to hire Emmet and Eoin to work on the animation subsystem part-time. Previously both have contributed to the code and also joined the rest of us in the last two yearly sprints. Here is the task that is being laid upon to be worked. And they also have started a survey for the folks interested in animation for Krita. The feedback would be helpful for us to decide which parts of the animation system need more attention.

  • gedit – 36 things to do and maybe planning a crowdfunding

    GNOME 3.36 has been released. And gedit 3.36 too!

    In the small corner of the Universe where I live, when we say “36” it actually means “a lot”. When we have 36 things to do today, or when we cannot do 36 things at the same time. In the case of gedit, there are also 36 things to do, as you can imagine.

    I now have more time that I can devote to GNOME, especially gedit. But I’m partly living on my savings.

  • End of GNOME Outreachy 2019

    The outreachy program ended the past week and we've done great improvements during this four months of work. I'm very happy with the result and with the work of the two interns and also the GNOME co-mentors that make this possible.

    If we're lucky the interns will continue contributing in the future and we can see the GNOME community growing in developers and diversity.

More in Tux Machines

today's howtos

Games: Debian-Based SteamOS, Lutris 0.5.5 and Critters for Sale

  • SteamOS Isn’t Dead, Just Sidelined; Valve Has Plans To Go Back To Their Linux-Based OS

    It’s big news for any PC gamer that has been frustrated with Microsoft’s erroneous-laden grip on operating systems for as far back as 1995; with it comes a monumental blow to privacy, not to mention mere control of your PC; updates have a tendency to start when they want to, new OS licenses must be purchased if you change hardware configurations, and applications that Microsoft doesn’t want you using are notoriously finicky to get working. Of course, users can simply switch over to Linux if they have had their fill of Microsoft. That switch comes with a slew of changes, however, and dropping reliable applications is a part of the grieving process that must take place when attempting to switch over your OS. Linux does host a plethora of open-source tools that can take the place of past applications; GIMP in lieu of Photoshop, for example. Yet the old applications are never truly replaced 1 for 1; it’s more of a bandage than anything else. Even with WINE and other techniques developed over the years to help users with Linux use Windows software, there are plenty of pitfalls and inconveniences that stymie any attempts to maintain Linux over Windows.

  • Lutris 0.5.5 Linux Game Manager Adds Humble Bundle Support, Initial VKD3D Support

    Lutris 0.5.5 is out today as the newest version of this Linux game manager to assist in installing both native and emulated games on Linux. Lutris continues to expand the scope of its "runners" for improving the Linux gaming experience. While the version 0.5.5 number may not seem like a big deal, there is actually a lot to find with the Lutris 0.5.5 update. Among the changes with Lutris 0.5.5 are: - Initial support for Humble Bundle integration.

  • Try out 'Critters for Sale', an exhilarating short horror visual novel with two episodes out now

    The absolutely exhilarating short horror visual novel Critters for Sale, which was originally released the first day of 2019, had its second chapter ("Goat") available for some time (Jun 2019, actually). Considering how such a hidden gem it is I was going to write about it, but Liam ended up doing it first in this GOL article. [...] It still maintains the same fever-dream like visuals, game mechanics and layout, consisting on a left HUD with some key information, a central upper section where all the images and animations are displayed, along with some point and click elements, and finally a center lower section where you see the dialogues and options to advance the story in the available directions. However, regarding the premise, now it features other characters and a different setting, but since this is one of those games where the less you know the better, I will only say that although we're only grasping the surface of the whole mystery, and while the tone of the story still keeps a personal scope, at this point it's clear that those responsible for the plot's main threat not only have enough power to influence the entire world, but also directly encompass the whole history of mankind...

Linux Kernel: Linux 5.7, Linux Security and Intel Gen9 Graphics On Linux

  • AMD Sensor Fusion Hub Laptop Driver Unlikely To Land For Linux 5.7

    While we were hoping to see the AMD Sensor Fusion Hub driver introduced in Linux 5.7 for improving the AMD Ryzen Linux laptop experience, that now looks quite unlikely. This driver has been sought after by AMD Linux laptop customers since 2018 for supporting the accelerometer, gyroscopic sensors, and other functionality on modern AMD laptops, similar to the Intel Sensor Hub. Patches for the AMD Sensor Fusion Hub (AMD-SFH) driver for Linux were posted in January and underwent a few rounds of review.

  • Amazon Engineer's Patch For Flushing L1 Cache On Context Switching Revved

    Earlier this month there was the proposal by a Linux kernel engineer for Amazon to flush the L1 data cache on context switches as another safeguard against the ever increasing CPU vulnerabilities. The motivation for flushing the L1d cache on context switches is driven as a result of Intel's data sampling vulnerabilities and this safeguard would be an opt-in feature for those paranoid about system security. Flushing the L1 cache would ensure the data is not being snooped or leaked following a context switch but with all of the cache flushing could significantly hamper the system performance.

  • HDR Display Support Coming To Some Intel Gen9 Graphics On Linux

    For the very common Intel "Gen9" graphics found on pretty much all current pre-Icelake hardware that is available through retail channels, high dynamic range (HDR) display support could soon be enabled under Linux for a subset of devices.

Android Leftovers