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Games: Nimbatus, Core Defense, CreatorCrate and More

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Gaming
  • Action-packed drone building game 'Nimbatus' has a huge update, we have 3 copies to give away

    We've teamed up with Stray Fawn Studio again to give away three copies of their space drone construction game, Nimbatus, plus there's a massive update out now.

    So what's new in the "Mothership Update"? A lot and it sounds awesome!

    Your Nimbatus mothership can be upgraded now, there's some Steam Achievements with drone skins you can unlock and they will be adding even more in the next update. There's a new "Programmer" Captain to pick which unlocks everything but it only allows you to build autonomous drones (no manual piloting), proper save file management giving more freedom, new difficulty settings, multiple new locations including a Jungle Ruin and new rewards when you advance through the campaign. There's also new building parts, bug fixes and balancing changes

  • Core Defense aims to mix up the Tower Defense genre with deck-building and randomness - out now

    Core Defense, available today in First Access on itch.io is a Tower Defense game that's trying to be a little different. Throwing out predefined waves and rewards, in favour of a little random generation. Note: The developer provided an early key for GamingOnLinux.

    Having everything mostly set in place is usually a big part of Tower Defense, since you know what you will be dealing with and often from where. Throwing that out to keep you on your toes is certainly interesting, as is the rewards system of getting you to pick from a randomised set of rewards each time which could be a new tower or an upgrade.

  • Chaotic platformer with a curved gameworld 'CreatorCrate' getting a demo next week

    You've played plenty of platformers before, but have you played a platformer where the entire world is a great big spinning space station with variable gravity? CreatorCrate has a fun idea.

    In CreatorCrate you play as a little robot that eats anything, to then print out shiny new objects that might be a bit more useful. Gravity is different throughout the space station, except in the middle where it vanishes altogether. Currently in development by Jori Ryan, it sadly didn't pass the Kickstarter test with it not getting enough funding. Ryan carried on development and they've let us know that next week on January 22nd it's going to get a public demo.

  • The Frictional Games strange teaser appears to be growing

    Frictional Games, the team that craft some very interesting horror experiences like SOMA and Amnesia are teasing something and it appears to now be growing.

    We posted about it recently, since then checking back each day on their dedicated teaser website to see if anything is different. It appears the video file playing has a date on it when checking the page source, which they update each time a new video is put up.

  • Valve give a little more info on what 'Gamescope' actually does for Linux gaming

    Recently, a Valve developer revived steamcompmgr (the SteamOS compositing and window manager) and renamed it to Gamescope. After writing about it yesterday here on GOL, they've now given some more info on what it actually does.

    Valve developer Pierre-Loup Griffais is spearheading the effort and a few hours ago they actually gave it a readme, mentioning that "gamescope does the same thing as steamcompmgr, but with less extra copies and latency"

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Games: KeeperRL, Stellaris, SHEEPO, Depth of Extinction, Ufflegrim

  • KeeperRL, the fantastic mix of a dungeon simulator with roguelike and RPG bits has a new free version out

    Bored? Quarantine or Isolation due to the Coronavirus got you down? Time to check out a new game then. KeeperRL, a game that blends together a dungeon building sim with a roguelike and RPG mechanics has a free build up. Technically, you could get a free copy of KeeperRL before as the developer has given it away free for a long time—however that was the ASCII version with no proper graphics. It's code is also open source under the GPL...

  • Paradox confirm a large free update for Stellaris in May, and it hit a big concurrent player peak recently

    Stellaris recently gained the massive Federations expansion, and now that's out the door Paradox Interactive and Paradox Development Studio are looking ahead towards a big free update due in May. Before we get into that, it looks like the popularity of Stellaris has been renewed somewhat since Federations launch. Stellaris hit a peak concurrent player count of over 64 thousand in March, the highest since release 4 years ago. Since then, it's still regularly seeing higher than normally player counts.

  • Quirky metroidvania platformer 'SHEEPO' has you steal eggs and gain transformation powers

    SHEEPO, a new upcoming 'quirky' metroidvania platformer recently appeared on Steam, and it instantly pulled in my attention due to the beautiful style. When they describe it as quirky, they're certainly not wrong. You play as some sort of shape-shifting sheep-thing, travelling across an uncharted planet. Why? You're collecting samples of each living species for an intergalactic species database. You can't just grab a fully grown creature though, you have to search to find their eggs. They're guarded of course, so you have to overcome the Queen of each species. Once you manage to collect the egg, you then get the ability to transform into it.

  • Tactical RPG 'Depth of Extinction' gains a revamp with a Definitive Edition out now

    HOF Studios have given their tactical RPG with turn-based combat, Depth of Extinction, a full makeover with a fresh Definitive Edition as a massive free update. Blending together elements of FTL and XCOM, it didn't get the best reviews (Mixed overall) and at release largely went unnoticed (until the Steam key debacle anyway). Still, thankfully, the developer kept at it and they've tried to expand it, while also removing or replacing elements that didn't work well in this new Definitive Edition. You can now switch between characters instead of it using an initiative system (so it's more like XCOM), there's Stealth and Ambushes now, more mech units, the game loop has been shortened down from around 20 hours to 10, a brand new tutorial and so on. It's a whole new game feel.

  • Ufflegrim is the most bizarre deck-builder yet but it looks awesome and it's out now

    Ufflegrim, a new release from Corpse King Games arrived yesterday looks absolutely bizarre blending together a deck-builder with a roguelike. All the mechanics together make it sound thoroughly unique too. With 100 floors to travel through and clear, you need to collect creatures which form your deck. However, it's not quite a standard 'one card equals one creature' mechanic, as you appear to be able to play one card on top of another to act like some sort of buff to the existing creature. You also have your own movement to take care of, while watching out for all the other nasties around the floor.

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