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Games: Godot Engine Beta, Abbey Games Woes and Steam GNU/Linux Beta Anniversary

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Gaming
  • The first Beta of Godot Engine 3.2 has been released

    The team behind the FOSS game engine, Godot Engine, have now released the first Beta in the 3.2 series so the full release is coming close now with lots of new goodies for game developers.

    Rémi Verschelde, the Project Manager noted that they've seen plenty of activity since the third Alpha release with well over 200 commits and they're now entering a feature freeze period. So no new features as they work on getting it stable.

  • DEV SNAPSHOT: GODOT 3.2 BETA 1

    We thus publish Godot 3.2 beta 1 as our next iteration, fixing various issues from previous builds. 263 commits have been merged since 3.2 alpha 3. This release is built from commit 077b5f6.

    The beta stage corresponds for us to a release freeze, as announced today on GitHub, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released. This way, we can focus on making the 3.2 release as stable as possible with continuously increasing the scope of its new features.

  • Abbey Games announce they're going to let staff go in December as they "scope down"

    Abbey Games, a developer known for titles like Reus, Renowned Explorers: International Society and most recently Godhood announced today things aren't going so well.

    Back in March this year their Kickstarter crowdfunding campaign for their newest game, Godhood, was successfully funded with €54,376. It then launched into Early Access in July, but it seems neither the campaign or Early Access launch is enough.

    In a post on the Godhood Kickstarter, they explain that to survive they're going to scope down "significantly" to get Godhood across the finishing line. They said Godhood will still be completed, coming to a full release in the first half of 2020 with a roadmap change.

  • Seven years ago today, Steam for Linux went into limited Beta

    Sometimes it only feels like it was a year or two ago but no, it has been seven years to the date since the valve was opened a little to let some Linux users get some Steam.

    In that time, Valve have done a huge amount for Linux gaming. Sure, the whole Steam Machine and SteamOS idea didn't quite work out but thanks to the initial push we're still here. Not hard to imagine where Linux gaming would be without Valve, hardly any others really stepped up and took interest.

More in Tux Machines

GNU/Linux on Tablets: Ntablet and Beyond

  • Ntablet Linux commercial open-source tablet from $225

    The Ntablet open source tablet has been created to provide developers, enthusiasts and hobbyists with a programmable learning platform offering an all in one device for creative projects. Watch the demonstration video below to learn more about the world’s first commercial open source tablet. Launched via Kickstarter this week and is now available with earlybird pledges from $225 or roughly £176, offering a 50% discount off the recommended retail price. Full goes to plan worldwide shipping of the open source tablet is expected to take place during March 2020 “As a portable tool, it gives not only convenience to your projects, but also help to create more innovative designs as what you imagine. With it, you can start programming and developing anywhere, you can freely DIY and control TV, air conditioner, curtain, light, and even Robot. Ntablet is also a Linux based tablet, the inside core-board and motherboard are connected in the way of the socket, which enables users to change the core-board anytime, to run different operating systems or applications, like Android and Linux. 20 pins and 4 pins sockets are designed on the motherboard, to be used to connect with GPIO board, users can do kinds of debug or control after connection.”

  • FieldKit Is The Grand Prize Winner Of The 2019 Hackaday Prize

    While some are still waiting for the age of the Linux desktop, this project moves past that and achieves an open design for a Linux-based tablet. Goals of the project focus on sidestepping the OS lock-in present in many consumer tablets, and delivering a hardware design that is both repairable and upgradable — traits currently absent in all consumer tablets. Recognized for Best Design, this project is awarded a cash prize of $10,000.

3D Subscription software driving move to open source

3D software makers' move to subscription models is pushing people to use open-source software because users are fed up with the price and neurotic terms and conditions. For a while now professional 3D software like 3DMax, Maya, AutoCAD (Autodesk) and Substance Painter (Adobe) are only available on a monthly or yearly subscription basis which means that you cannot get your paws on a perpetual license for these industry-standard 3D tools anymore, cannot offline install or activate the tools, and the tools also phone home every few days over the internet to see whether you have "paid your rent". This means if you stop paying your "rent" the software shuts down, leaving you unable to even look at any 3D project files you may have created with software. But this has created so much frustration, concern and anxiety among 3D content creators that, increasingly, everybody is trying to replace their commercial 3D software with Open Source 3D tools. Read more

GNU: denemo 2.3, Guix on CentOS 7 and GNU World Order

Intel: oneAPI and IWD 1.1

  • Intel Releases oneAPI Base Toolkit Beta For Performance-Focused, Cross-Device Software

    The oneAPI Base Toolkit is for writing code that runs across CPUs, GPUs, and FPGAs among other possible accelerators. The primary programming language is their Data Parallel C++ and SYCL fits into the toolchain as well. OpenMP and MPI are supported with the oneAPI HPC toolkit. While other components include the oneAPI IoT Toolkit for developing IoT software and the oneAPI rendering toolkit for ray-tracing and visual rendering. The different toolkits can be found here.

  • IWD 1.1 Released For Intel's Linux Wireless Daemon

    IWD 1.0 stabilized this wireless daemon's interfaces and made it ready for embedded and desktop use-cases as an alternative to the likes of WPA-Supplicant. With IWD 1.1 are just a few changes amounting to some basic fixes while the new feature is radio resource management.