AMD: CPU Microcode, RADV, Blender Foundation and AMDVLK
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Updated AMD Zen CPU Microcode Lands In Linux-Firmware Tree
But as is often the case with new additions to linux-firmware.git, the changes to said microcode/firmware binaries aren't usually described in any level of detail. Though with this Zen CPU microcode update it ultimately shouldn't mean too much assuming you are punctual with your motherboard firmware updates that generally ship with the new AMD CPU microcode revisions, in which case the older (in-tree) firmware isn't loaded.
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RADV Lands More Fixes + Performance Improvements Into Mesa 19.3
It's always great waking up and to find RADV improvements in Mesa Git for this open-source Radeon Vulkan driver that is particularly popular with Linux gamers.
Hitting Mesa 19.3 overnight was re-enabling fast depth/stencil clears with separate aspects for GFX10/Navi. This was disabled before for causing "weird issues" on GFX10 but no longer appears to be the case. This path also works fine when tested with Feral's new Shadow of Mordor Vulkan beta.
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AMD Joins The Blender Foundation With An Emphasis On Vulkan
Just earlier this month NVIDIA announced their funding of the Blender Foundation at the flagship "patron" level and now AMD has followed them in backing this foundation for assisting the development of this leading 3D creation software.
AMD now joins NVIDIA and Epic Games at the patron level, which means contributing at least €120k per year to the foundation.
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AMDVLK 2019.Q4.1 Vulkan Driver Brings Performance Tuning, Reworked Pipeline Cache
AMD has been off their weekly release regiment for their open-source AMDVLK Vulkan driver but this morning they issued their first new release in just about one month.
AMDVLK 2019.Q4.1 is this first AMDVLK source drop for the fourth quarter. Given the four weeks since the last Linux Vulkan driver source update, there have been many changes/improvements. Some of the large work items include supporting host mapped foreign memory (VKI_EXT_HOST_MAPPED_FOREIGN_MEMORY), reworking of its Vulkan pipeline cache and other cache improvements, and tuning the shader performance for F1 2017 and The Talos Principle.
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