Programming: Rust, IDEs and Qt 5.14.0 Beta
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Why to choose Rust as your next programming language
Choosing a programming language for a project is often a complicated decision, particularly when it involves switching from one language to another. For many programmers, it is not only a technical exercise but also a deeply emotional one. The lack of known or measurable criteria for picking a language often means the choice digresses into a series of emotional appeals.
I've been involved in many discussions about choosing a programming language, and they usually conclude in one of two ways: either the decision is made using measurable, yet unimportant criteria while ignoring relevant, yet hard to measure criteria; or it is made using anecdotes and emotional appeals.
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Start developing in the cloud with Eclipse Che IDE
In the many, many technical interviews I've gone through in my professional career, I've noticed that I'm rarely asked questions that have definitive answers. Most of the time, I'm asked open-ended questions that do not have an absolutely correct answer but evaluate my prior experiences and how well I can explain things.
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When I was a student at the University of Texas at Austin, most of my computer science courses were taught in Java. And as an enterprise developer working for different companies, I have mostly worked with Java to build various enterprise-level applications. So, I know Java, and most of the time I've developed with Eclipse. I have also used the Spring Tools Suite (STS), which is a variation of the Eclipse IDE that is installed with Spring Framework plugins, and IntelliJ, which is not exactly open source, since I prefer its paid edition, but some Java developers favor it due to its faster performance and other fancy features.
Regardless of which IDE you use, installing your own developer IDE presents one common, big problem: "It works on my computer, and I don't know why it doesn't work on your computer."
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Qt 5.14.0 Beta1 Released
I am happy to announce that Qt 5.14.0 Beta1 is released today. We will release updates as Beta N regularly until we are ready for RC. Current estimation for RC is 12th November 2019, see the schedule from 5.14 wiki.
Beta1 (and later releases) can be installed by using online installer. Commercial users can find the online installer from their Qt Account and Opensource users from qt.io download page. Separate Beta1 source packages are also available in Qt Account and download.qt.io.
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Qt 5.14 Rolls To Beta Stage With Graphics API Independent Scenegraph Renderer
Qt 5.14 is an exciting update with the initial API-independent scenegraph renderer for Qt Quick that supports Vulkan, Metal, Direct3D 11, and still OpenGL fallbacks. The Vulkan support for Qt continues maturing. Qt 5.14 also has continued HiDPI improvements, a threading overhaul to Qt 3D, Qt Multimedia now supports GStreamer OpenGL, updated Qt WebEngine, Qt Quick Timeline introduction, and many other changes.
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