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Server: Decentralisation, SUSE and Red Hat

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Red Hat
Server
SUSE
  • Decentralizing the Data Center: Hybrid Cloud, Multi-Cloud and more

    But how did we get to cloud computing in the first place? While these are not the only reasons, cost, availability and disaster recovery were a large part of what motivated companies to transition from on-prem [-only] deployments to cloud or hybrid approaches. Now, let us fast forward to the present and we are seeing something entirely new: a complete decentralization of the data center.

    But what does that mean? Once upon a time, companies transitioning or starting their operations in the cloud shopped around and found a public cloud service that best suited their needs. The final decision typically boiled down to cost and services. I would know. I used to work in a division of one of these large cloud providers and we were always going neck-to-neck with the other major players for mainly these key topics.

  • Quarks – New Building Blocks for Deploying on Kubernetes

    At the recent Cloud Foundry Summit EU in the Netherlands, Mario Manno of SUSE and Enrique Encalada of IBM gave a presentation about two popular platforms for deploying your cloud-native applications – Kubernetes and Cloud Foundry. Kubernetes is the great for its flexibility, control over your application and is a great container orchestrator. Cloud Foundry is the go-to platform where you don’t want to worry about your infrastructure, networking, scaling, and routing. It also has the best developer experience in the industry. With Quarks, deployment is simplified using BOSH features, but keeping the flexibility of Kubernetes. Believing that Quarks is the next buzzword for Cloud Foundry conferences, they described and demonstrated the new framework and its building blocks for deploying cloud-native applications which has the best features of the two worlds.

  • SLE 12 SP5 Release Candidate 2 is out!

    This Service Pack 5 is a consolidation Service Pack release.

  • Red Hat Streamlines Operating System Update Cycle

    CentOS is a distribution of Linux based on a fork of Red Hat Enterprise Linux (RHEL). The team that oversees CentOS operates independently of Red Hat. That team in collaboration with Red Hat is making available an additional distribution dubbed CentOS Stream, through which a continuous stream of content will be updated several times daily.
    Mike McGrath, senior director for Linux engineering at Red Hat, said those innovations eventually will find their way into RHEL, but until then developers who want to build applications using those features as they become available can use CentOS Stream.
    This latest distribution of Linux from Red Hat is intended to act as a bridge between Fedora, a distribution of Linux through which Red Hat makes available experimental technologies, and RHEL, he said.

  • Happy Halloween (Packages Not In EPEL-8 yet)

    It is October, and in the US it means that all the decorations for Halloween are going up. This is a time of year I love because you get to dress up in a costume and give gifts to people. In the spirit of Halloween, I am going to make various packages available in a COPR to add onto the EPEL-8 repositories.

    There are a lot of packages which are in EPEL-6 or EPEL-7 but are not in EPEL-8 yet. Some of these may not be possible due to missing -devel, others may just need someone interested in maintaining a branch for EPEL-8, etc etc. In order to try and get a push on this I wanted to see what packages could be built and made ready at some point. I also wanted to make it possible that if you really needed this package, that they could be available. 

  • CentOS 8 Stream Install Guide – CentOS 8 Installation Screenshots

More in Tux Machines

today's howtos

  • How to install Chromium on Ubuntu using SNAP
  • 3D using Godot

    It is time for another installment of Godot (previous entries: introduction, 2D). This time, I have dived into the world of 3D. The goal is to recreate parts of an old time favorite: Kosmonaut. Something I remember playing a lot on my dad’s 286 with amazing EGA graphics. The state of the game when writing can be seen in the short screen capture below. This is more of a tech demo status than a full game at the moment, but I hope you will still find it interesting. You can also get the complete source code. [...] Once we have a world with a track (the grid map), we add a player to the scene (the yellow blob in the image above – I need to learn Blender to create a proper ship). The player scene contains the ship – and the camera. This means that the camera follows the player automatically – very convenient. The player script is responsible for this ship’s movements based on user input. Inputs can either be pressed for a long time, used for sideways movement, or just tapped (i.e. the release is ignored), used for jumping. Each of the inputs are mapped to a keyboard key (or other input device) in the Project Settings dialog, under the Input Map tab. This feels a bit awkward to me and makes me lose the feeling of flow – but I don’t know how to do it better.

  • How to install OpenOffice on Linux
  • How To Install Free SSL Certificate for Apache on CentOS 8
  • Install VirtualBox 6 on CentOS 8
  • How to Install Odoo 13 on Ubuntu 18.04
  • How to Install Anaconda on Debian 10
  • Install Shutter Screenshot Tool via PPA in Ubuntu 19.10

Xfce 4.16 development phase starting

In the 4.14 cycle we tried to do a 1:1 port of what used to be our Gtk2 desktop environment, avoiding visual changes. In the 4.16 cycle we plan to harmonize the appearance of certain elements that either became inconsistent through the port or already were inconsistent before (e.g. toolbars or inline toolbars). We will also play with client-side decorations where we feel it makes sense (for instance replacing the so-called XfceTitledDialog, that is used for all settings dialogs with a HeaderBar version). Before anyone gets too excited (both positively or negatively): It is not planned to redesign more complex applications (like Thunar) with Headerbars in 4.16. We will however try to keep the experience and looks consistent, which means gradually moving to client side decorations also with our applications (please note that client side decorations are not the same as HeaderBars!). Through this change e.g. “dark modes” in applications will look good (see the part about the Panel below). Now before there is a shitstorm about this change I would kindly ask everyone to give us time to figure out what exactly we want to change in this cycle. Also, switching to client-side decorations alone is not a big visual departure – feel free to also dig through the client-side decorations page if you want to read/see more on this. Read more

GNU/Linux Distros on Distrotest

  • Some New Operating Systems on Distrotest that Caught My Attention!

    Distrotest is one site that provides a variety of Linux distributions that can be run directly on the browser. Or you can also run it on a remote desktop client application, for example using Remmina. So, you can try various linux distributions online without having to install it or make a live CD. when I visited the distrotest. Apparently, there have been many new systems added. However, there are several new systems that caught my attention.

  • Forbes Raves Upcoming Linux Desktop Will 'Embarass' Windows 10 and macOS

    The article points out that Deepin is also a stand-alone desktop environment for any current Linux distribution -- and that it's one of the 248 operating systems available for online testing at DistroTest.net.

kwin-lowlatency 5.17 Brings A Better Experience To The KDE Desktop

Following this week's release of KDE Plasma 5.17, a new release of the independent kwin-lowlatency code has been re-based against version 5.17. Read more