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Kevin Ottens and Julita Inca at Akademy and GUADEC (KDE, GNOME)

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KDE
GNOME
  • Sketchnotes at Akademy 2019

    The conference part of this year’s Akademy is now over. Like last year, I did live sketchnoting of all the sessions I attended.

  • Julita Inca: A reason to go to GUADEC

    You may not know much about the GNOME project or the GNOME community. From my experience in the GNOME community for more than eight years, I can list some reasons to get to know more about it...

More in Tux Machines

Graphics: AMD, KWinFT and Zink

  • AMD Sends Out Linux Kernel Support For Van Gogh APUs - Confirms DDR5 Memory, VCN3

    s a nice Friday afternoon patch series there is the 275k lines of code for wiring up the next-generation AMD Van Gogh APU support under Linux. Earlier this week there were the Mesa patches for AMD Dimgrey Cavefish and Van Gogh while today the kernel-side portion for Van Gogh was sent out for the AMDGPU kernel driver.

  • AMD Van Gogh APUs Spotted In Linux Patch, Features DDR5, Navi 2 iGPU

    AMD submitted the 45 Linux kernel patches, which weigh in at 275,000 lines of code, to enable Linux support for the coming APUs. The patches also reveal that Van Gogh comes with Video Core Next 3.0, which supports AV1 decode. In the past, Phoronix has found patches indicating VCN 3.0 (video encode) is native to the Navi 2 graphics engine. Pairing the Navi 2 / RDNA 2 graphics engine with DDR5/LPDDR5 could unlock quite a bit of graphical horsepower, as integrated graphics engines tend to respond well to increased memory throughput. Van Gogh is also predicted to come with Zen 2 cores, and it will certainly be interesting to see what kind of impact the improved memory throughput has on the Zen 2 architecture.

  • Roman Gilg: Universal means to specific ends

    Today new beta versions for all KWinFT projects – that are KWinFT, Wrapland, Disman and KDisplay – were released. With that we are on target for the full release which is aligned with Plasma 5.20 on October 13. Big changes will unquestionable come to Disman, a previously stifled library for display management, which now learns to stand on its own feet providing universal means for the configuration of displays with different windowing systems and Wayland compositors. But also for the compositor KWinFT a very specific yet important feature got implemented and a multitude of stability fixes and code refactors were accomplished. In the following we will do a deep dive into reasons and results of this recent efforts.

  • Mike Blumenkrantz: Engage Thrusters

    Briefly, zink copies the framebuffer state, there’s a number of conditions under which a new pipeline object is needed, which all result in ctx->gfx_pipeline_state.hash = 0;. Other than this, there’s sample count check for sample changes so that the shader can be modified if necessary, and then there’s the setup for creating the Vulkan framebuffer object as well as the renderpass object in get_framebuffer(). Eagle-eyed readers will immediately spot the problem here, which is, aside from the fact that there’s not actually any reason to be setting up the framebuffer or renderpass here, how zink is also flushing the current batch if a renderpass is active. The change I made here was to remove everything related to Vulkan from here, and move it to zink_begin_render_pass(), which is the function that the driver uses to begin a renderpass for a given batch.

Mozilla: Firefox for Android Nightly and Surveillance ('Telemetry')

  • More Recommended extensions added to Firefox for Android Nightly

    As we mentioned recently, we’re adding Recommended extensions to Firefox for Android Nightly as a broader set of APIs become available to accommodate more add-on functionality. We just updated the collection with some new Recommended extensions, including… Mobile favorites Video Background Play Fix (keeps videos playing in the background even when you switch tabs) and Google Search Fixer (mimics the Google search experience on Chrome) are now in the fold. Privacy related extensions FoxyProxy (proxy management tool with advanced URL pattern matching) and Bitwarden (password manager) join popular ad blockers Ghostery and AdGuard. Dig deeper into web content with Image Search Options (customizable reverse image search tool) and Web Archives (view archived web pages from an array of search engines). And if you end up wasting too much time exploring images and cached pages you can get your productivity back on track with Tomato Clock (timed work intervals) and LeechBlock NG (block time-wasting websites).

  • Jeff Klukas: The Nitty-Gritty of Moving Data with Apache Beam

    In this session, you won’t learn about joins or windows or timers or any other advanced features of Beam. Instead, we will focus on the real-world complexity that comes from simply moving data from one system to another safely. How do we model data as it passes from one transform to another? How do we handle errors? How do we test the system? How do we organize the code to make the pipeline configurable for different source and destination systems? We will explore how each of these questions are addressed in Mozilla’s open source codebase for ingesting telemetry data from Firefox clients. By the end of the session, you’ll be equipped to explore the codebase and documentation on your own to see how these concepts are composed together.

  • This Week in Glean: glean-core to Wasm experiment

    On the Glean team we make an effort to move as much of the logic as possible to glean-core, so that we don’t have too much code duplication on the language bindings and guarantee standardized behaviour throughout all platforms. Since that is the case, it was counterintuitive for me, that when we set out to build a version of Glean for the web, we wouldn’t rely on the same glean-core as all our other language bindings. The hypothesis was: let’s make JavaScript just another language binding, by making our Rust core compile to a target that runs on the browser. Rust is notorious for making an effort to have a great Rust to Wasm experience, and the Rust and Webassembly working group has built awesome tools that make boilerplate for such projects much leaner.

  • Data Publishing @ Mozilla

    Mozilla’s history is steeped in openness and transparency – it’s simply core to what we do and how we see ourselves in the world. We are always looking for ways to bring our mission to life in ways that help create a healthy internet and support the Mozilla Manifesto. One of our commitments says “We are committed to an internet that elevates critical thinking, reasoned argument, shared knowledge, and verifiable facts”. To this end, we have spent a good amount of time considering how we can publicly share our Mozilla telemetry data sets – it is one of the most simple and effective ways we can enable collaboration and share knowledge. But, only if it can be done safely and in a privacy protecting, principled way. We believe we’ve designed a way to do this and we are excited to outline our approach here. Making data public not only allows us to be transparent about our data practices, but directly demonstrates how our work contributes to our mission. Having a publicly available methodology for vetting and sharing our data demonstrates our values as a company. It will also enable other research opportunities with trusted scientists, analysts, journalists, and policymakers in a way that furthers our efforts to shape an internet that benefits everyone.

Best Free and Open Source Mail Notification Tools

Email is arguably one of the most popular and useful functions of a Linux system. Fortunately, there is a wide selection of free email software available on the Linux platform which is stable, feature laden, and ideal for personal and business environments. A mail notification tool lets you know when new emails are received. A prominent feature of these tools is the non-obtrusive passive notification about important emails which will let you concentrate on your work and avoid unnecessary interruptions. When all you want to do is be notified when you have a new e-mail message the last thing you want is software chugging along in the background using up valuable system memory. Fortunately, the programs are lightweight in nature. Here’s our recommendations. All of the programs are free and open source goodness. Read more

Wine 5.18 Released

  • Wine Announcement
    The Wine development release 5.18 is now available.
    
    What's new in this release (see below for details):
      - Vulkan shader compilation using the new vkd3d-shader library.
      - USER32 library converted to PE.
      - Console no longer requires the curses library.
      - Support for display modes with various orientations.
      - A number of syntax fixes in the WIDL compiler.
      - Non-recursive makefiles.
      - Various bug fixes.
    
    The source is available from the following locations:
    
      https://dl.winehq.org/wine/source/5.x/wine-5.18.tar.xz
      http://mirrors.ibiblio.org/wine/source/5.x/wine-5.18.tar.xz
    
    Binary packages for various distributions will be available from:
    
      https://www.winehq.org/download
    
    You will find documentation on https://www.winehq.org/documentation
    
    You can also get the current source directly from the git
    repository. Check https://www.winehq.org/git for details.
    
    Wine is available thanks to the work of many people. See the file
    AUTHORS in the distribution for the complete list.
    
    
  • Wine 5.18 is out making use of the new vkd3d-shader library

    The team hacking away on the Wine compatibility layer have put out another development build with Wine 5.18 now being made available. Wine 5.18 comes not long after the Wine team also released vkd3d 1.2, their Direct3D 12 to Vulkan translation layer and it seems part of the work was on integrations here.

  • Wine 5.18 Released With VKD3D 1.2's vkd3d-shader Usage

    Wine 5.18 is out as the newest bi-weekly feature development release. Wine 5.18 isn't the most exciting feature release in recent times but is notable in that Vulkan shader compilation is now done using the vkd3d-shader library. That library was introduced as part of this week's VKD3D 1.2 release for mapping Direct3D 12 over Vulkan. VKD3D 1.2 is much more capable than the prior v1.1 release from nearly two years ago. Wine 5.18 also converts the USER32 library to being of the portable executable (PE) format, the console no longer requires the curses library, support for display modes with various orientations, syntax fixes in the WIDL compiler, non-recursive makefiles now for the build system handling, and various bug fixes.