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Games: MMO Path of Titans, Steam Play Milestone, Rocket Pass, Stay Safe: Labyrinth, OBS Studio

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Gaming
  • Try the first demo of the dino MMO Path of Titans, we have some testing keys to give away

    After Alderon Games successful crowdfunding campaign on IndieGoGo for their dino themed survival MMO Path of Titans, the developer reached out to gather more Linux testers.

    They've released a first demo and it's currently quite limited with the character creation ability the only thing possible. However, once a month they will be deploying a big new feature for it like the ability to run around, AI, quests and so on.

  • Steam Play passes six thousand Windows games playable on Linux, according to ProtonDB

    On the day of Steam Play hitting the big one year anniversary (August 21st), it seems another milestone has been reached in terms of compatibility.

    According to ProtonDB, the handy (but unofficial) tracking website, over six thousand games are now working. At time of writing, exactly 6,023 "games work" against the 9,134 total of games that currently have user reports to see if they run or not. That's quite an impressive number!

    It's worth noting though, that with little over nine thousand games currently reported, Steam does host well over thirty thousand so there's a huge amount that hasn't yet been tested.

    How about a question for you to answer in the comments: What does Steam Play mean to you? I'll start.

  • Rocket Pass 4 is coming to Rocket League on August 28th, with a new rally-inspired Battle-Car

    The fourth Rocket Pass is due to arrive in Rocket League soon, along with the start of Competitive Season 12.

    For those of you wanting to rank up and ensure you get the best rewards possible, Season 11 is ending really soon on August 27th. A day later, Rocket Pass 4 is going to be released.

  • Roguelike Stay Safe: Labyrinth of the Mad now has a Linux beta, sounds quite unique

    Stay Safe: Labyrinth of the Mad from Yellowcake Games is a roguelike with plenty of random generation, including an interesting way of generating the world.

    When starting a new game, the developer said you can use files on your PC or a combination of keyboard/gamepad button presses to generate the dungeon, items and gems. That's not all that makes it somewhat unique, there's also another feature where you will come across a copy of other players. It's a single-player game, so you're not directly facing other people only a shadow of what they had. Although that feature is entirely optional.

  • OBS Studio has a fresh release candidate available for a major new version

    OBS Studio, the free and open source video livestreaming and recording software is my one and only stop for video capturing and it continues to mature.

    The upcoming 24.0 release has a first release candidate now available and it has some fun new features. For starters, you can now actually pause recordings to easily cut away parts you know you don't need. I've tested that and it works perfectly. It does need you to have separated encoders for streaming and recording though, so you can't have the recording encoder set to "same as stream".

From 0 To 6000: Celebrating One Year Of Proto

  • From 0 To 6000: Celebrating One Year Of Proton, Valve's Brilliant Linux Gaming Solution

    This week, Valve's Proton turns one year old, and it has unarguably propelled the notion of gaming on Linux further than I would have thought possible. It has led to noticeably more mainstream press and YouTube coverage of desktop Linux, including this gem from Linus Tech Tips titled "Linux Gaming Finally Doesn't Suck."

    [...]

    Has Linux gaming finally reached parity with Windows? In terms of total number of games playable, not remotely. ProtonDB -- which crowdsources hardware information from Linux gamers and compatibility ratings -- has collected reports for roughly 9000 of the more than 30,000 games available on Steam for Windows, and 6000 are deemed playable. A little north of 1000 titles are rated Platinum, meaning they exhibit the same smooth gameplay and performance via Steam Play and Proton as they do on Windows.

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More in Tux Machines

today's howtos

Programming: Python, Node.js and LLVM

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    Instead of upgrading everything on my server, I'm just starting from scratch. From Ubuntu 16.04 to Ubuntu 19.04 and I also upgraded everything else in sight. One of them was uwsgi. I copied various user config files but for uwsgi things didn't very well. On the old server I had uwsgi version 2.0.12-debian and on the new one 2.0.18-debian. The uWSGI changelog is pretty hard to read but I sure don't see any mention of this.

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  • Solving Sequence Problems with LSTM in Keras: Part 2

    This is the second and final part of the two-part series of articles on solving sequence problems with LSTMs. In the part 1 of the series, I explained how to solve one-to-one and many-to-one sequence problems using LSTM. In this part, you will see how to solve one-to-many and many-to-many sequence problems via LSTM in Keras. Image captioning is a classic example of one-to-many sequence problems where you have a single image as input and you have to predict the image description in the form of a word sequence. Similarly, stock market prediction for the next X days, where input is the stock price of the previous Y days, is a classic example of many-to-many sequence problems. In this article you will see very basic examples of one-to-many and many-to-many problems. However, the concepts learned in this article will lay the foundation for solving advanced sequence problems, such as stock price prediction and automated image captioning that we will see in the upcoming articles.

  • Voronoi Mandalas

    I started with Carlos Focil's mandalapy code, modifying the parameters until I had a design I liked. I decided to make the Voronoi diagram show both points and vertices, and I gave it an equal aspect ratio. Carlos' mandalapy code is a port of Antonio Sánchez Chinchón's inspiring work drawing mandalas with R, using the deldir library to plot Voronoi tesselations.

  • Python Code Kata: Fizzbuzz

    A code kata is a fun way for computer programmers to practice coding. They are also used a lot for learning how to implement Test Driven Development (TDD) when writing code. One of the popular programming katas is called FizzBuzz. This is also a popular interview question for computer programmers.

  • why python is the best-suited programming language machine learning

    Machine Learning is the hottest trend in modern times. According to Forbes, Machine learning patents grew at a 34% rate between 2013 and 2017 and this is only set to increase in the future. And Python is the primary programming language used for much of the research and development in Machine Learning. So much so that Python is the top programming language for Machine Learning according to Github. Python is currently the most popular programming language for research and development in Machine Learning. But you don’t need to take my word for it! According to Google Trends, the interest in Python for Machine Learning has spiked to an all-new high with other ML languages such as R, Java, Scala, Julia, etc. lagging far behind.

  • Node.js now available in Haiku

    As some have already known for a long time, many platforms have had support for writing software in JavaScript or TypeScript with the help of the Node.js runtime and over the years, much of the software written by developers these days have gradually been written in either of those languages. However, Haiku has lacked a Node.js port for quite sometime and it wasn’t possible to run or develop JavaScript based software or libraries that depended on the Node.js runtime. Now I can say that Node.js is available for Haiku and can be downloaded from HaikuDepot on 64 bit (32 bit support is being worked on). The version which is currently available is 12.3.1 and is already being updated to the latest version at the time of this writing to 12.10.0 and support for the upcoming LTS version is also coming to HaikuPorts. Several patches have been upstreamed by members of the HaikuPorts team to projects such as libuv (cross-platform async I/O library), GN, etc and we hope to upstream to larger projects like V8 (Google’s JavaScript engine used in Chromium and QtWebEngine) and the Node.js project, which will ease the bringup of a future Node LTS release for Haiku.

  • Node.js Brought To BeOS-Inspired Haiku Open-Source OS

    Haiku as the open-source operating system that still maintains BeOS compatibility continues tacking on modern features and support for software well past the days of BeOS. The newest major piece of software working on BeOS is Node.js, including support for its NPM package manager.

  • LLVM 9.0 Released With Ability To Build The Linux x86_64 Kernel, Experimental OpenCL C++

    It's coming almost one month behind schedule, but LLVM 9.0 is out today along with the Clang 9.0 C/C++ compiler and associated sub-projects for this open-source compiler infrastructure. LLVM 9.0 is an exciting release with bringing the ability to build the mainline Linux x86_64 kernel using LLVM/Clang 9.0 now that "asm goto" support was finally added. The AArch64 support was in better standing previously but now at long last the mainline Clang 9.0 compiler can build the current Linux kernel releases with not needing any extra patches on either side, just point the kernel build CC to Clang.

Linux 5.4 Development, PRs, Merges

  • BLK-IOCOST Merged For Linux 5.4 To Better Account For Cost Of I/O Workloads

    BLK-IOCOST is a new I/O controller by veteran kernel developer Tejun Heo that is a work-conserving proportional controller. He goes over blk-iocost in great detail in one of the earlier patch series, "It currently has a simple linear cost model builtin where each IO is classified as sequential or random and given a base cost accordingly and additional size-proportional cost is added on top. Each IO is given a cost based on the model and the controller issues IOs for each cgroup according to their hierarchical weight. By default, the controller adapts its overall IO rate so that it doesn't build up buffer bloat in the request_queue layer, which guarantees that the controller doesn't lose significant amount of total work...The controller provides extra QoS control knobs which allow tightening control feedback loop as necessary." See that aforelinked article for more details and results.

  • Btrfs & XFS File-Systems See More Fixes With Linux 5.4

    The mature XFS and Btrfs file-systems continue seeing more fixes and cleaning with the now in-development Linux 5.4 kernel. On the Btrfs front the Linux 5.4 changes are summed up as "work on code refactoring, sanity checks and space handling. There are some less user visible changes, nothing that would particularly stand out." The Btrfs changes include deprecating a few items as well as improving the exposure of debugging information via sysfs. See the pull request for all the Btrfs file-system fixes and changes this round.

  • Linux 5.4 DRM Pull Submitted With AMD Navi 12/14, Arcturus & Renoir Plus Intel Tigerlake

    While we've known about the many features for a while if you are a faithful Phoronix reader, today the Direct Rendering Manager (DRM) graphics driver changes were sent in for the Linux 5.4 kernel.

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