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Servers: SUSE, Ubuntu, Red Hat, OpenStack and Raspberry Digital Sigange

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  • A Native Kubernetes Operator Tailored for Cloud Foundry

    At the recent Cloud Foundry Summit in Philadephia, Troy Topnik of SUSE and Enrique Encalada of IBM discussed the progress being made on cf-operator, a project that’s part of the CF Containerization proposal. They show what the operator can do and how Cloud Foundry deployments can be managed with it. They also delve deeper, and talk about implementation techniques, Kubernetes Controllers and Custom Resources. This is a great opportunity to learn about how Cloud Foundry can work flawlessly on top of Kubernetes.

    Cloud Foundry Foundation has posted all recorded talks form CF Summit on YouTube. Check them out if you want to learn more about what is happening in the Cloud Foundry world! I’ll be posting more SUSE Cloud Application Platform talks here over the coming days. Watch Troy and Enrique’s talk below:

  • Ubuntu Server development summary – 26 June 2019

    The purpose of this communication is to provide a status update and highlights for any interesting subjects from the Ubuntu Server Team. If you would like to reach the server team, you can find us at the #ubuntu-server channel on Freenode. Alternatively, you can sign up and use the Ubuntu Server Team mailing list or visit the Ubuntu Server discourse hub for more discussion.

  • Redefining RHEL: Introduction to Red Hat Insights

    At Red Hat Summit we redefined what is included in a Red Hat Enterprise Linux (RHEL) subscription, and part of that is announcing that every RHEL subscription will include Red Hat Insights. The Insights team is very excited about this, and we wanted to take an opportunity to expand on what this means to you, and to share some of the basics of Red Hat Insights.

    We wanted to make RHEL easier than ever to adopt, and give our customers the control, confidence and freedom to help scale their environments through intelligent management. Insights is an important component in giving organizations the ability to predict, prevent, and remediate problems before they occur.

  • Red Hat Shares ― Special edition: Red Hat Summit recap
  • OpenShift Commons Briefing: OKD4 Release and Road Map Update with Clayton Coleman (Red Hat)

    In this briefing, Red Hat’s Clayton Coleman, Lead Architect, Containerized Application Infrastructure (OpenShift, Atomic, and Kubernetes) leads a discussion about the current development efforts for OKD4, Fedora CoreOS and Kubernetes in general as well as the philosophy guiding OKD 4 develpoment efforts. The briefing includes discussion of shared community goals for OKD4 and beyond and Q/A with some of the engineers currently working on OKD.
    The proposed goal/vision for OKD 4 is to be the perfect Kubernetes distribution for those who want to continuously be on the latest Kubernetes and ecosystem components combining an up-to-date OS, the Kubernetes control plane, and a large number of ecosystem operators to provide an easy-to-extend distribution of Kubernetes that is always on the latest released version of ecosystem tools.

  • OpenStack Foundation Joins Open Source Initiative as Affiliate Member

    The Open Source Initiative ® (OSI), steward of the Open Source Definition and internationally recognized body for approving Open Source Software licenses, today announces the affiliate membership of The OpenStack Foundation (OSF).

    Since 2012, the OSF has been the home for the OpenStack cloud software project, working to promote the global development, distribution and adoption of open infrastructure. Today, with five active projects and more than 100,000 community members from 187 countries, the OSF is recognized across industries as both a leader in open source development and an exemplar in open source practices.

    The affiliate membership provides both organizations a unique opportunity to work together to identify and share resources that foster community and facilitate collaboration to support the awareness and integration of open source technologies. While Open Source Software is now embraced and often touted by organizations large and small, for many just engaging with the community—and even some longtime participants—challenges remain. Community-based support and resources remain vital, ensuring those new to the ecosystem understand the norms and expectations, while those seeking to differentiate themselves remain authentically engaged. The combined efforts of the OSI and the OSF will compliment one another and contribute to these efforts.

  • Raspberry Digital Sigange details

    system starts in digital signage mode with the saved settings; the admin interface is always displayed after the machine bootstrap (interface can be password-protected in the donors’ build) and if not used for a few seconds, it will auto-launch the kiosk mode; the web interface can be also used remotely;

    SSH remote management is available: you can login as pi or root user with the same password set for the admin interface. Operating system can be completely customized by the administrator using this feature (donors version only);
    screen can be rotated via the graphical admin interface: normal, inverted, left, right (donors version only);

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Games: Unity, Super Slap Sisters, Ayo the Clown and Steam News Hub

  • Unity 2020.2 Bringing Some Hefty Performance Optimizations [Ed: Microsoft Mono unfortunately]

    Not only did Unity Software experience a successful IPO last week but they also rolled out the Unity 2020.2 engine into public beta and with that comes some "major speed-ups" for performance.

  • Super Slap Sisters [Ed: Requires WINE]

    These are some great additions that allow for an even wider variety of playstyles, keeping your opponent guessing as to when the best time to strike is. For example, not only can the clutch be used during an attack to throw your opponent off, it can also be a lifesaver just as you’re about to reach the blastzone (knockout boundaries) after getting hit. The clutch will reverse your momentum, meaning that the sooner you perform the clutch after flying, the closer you’ll get to the stage and therefore have a more successful recovery. Players who are new to this type of fighting will not be left in the dark here, as there is a great tutorial mode. The tutorial is very interactive with the player, giving them everything they need to get a basic grasp on how the game works. You can also read about the various mechanics that are available in-game, what they do, and how to do it, as well as get a bio on each character and what their moves entail.

  • Go on an epic quest as a not-so-average clown trying to find their dog in Ayo the Clown

    Ayo the Clown is an upcoming adventure platformer from developer Cloud M1, it should be releasing this year and it looks so full of charm it could pop like a balloon at any moment. Funded on Kickstarter back in September 2019 with 475 backers pledging $20,397 we totally missed this, it even had a Linux demo back then too. Cloud M1 said their take on the busy platformer genre is one that's supposed to "reintroduce you to the incredibly fun platformer games of the ‘90s where platforming is accompanied by an inspiring and memorable story". It has a pretty amazing style, one you can easily say is quite Nintendo-like.

  • Valve rolls out News Channels onto Steam to follow your favourite curators - like us!

    Over time Steam continues to grow as much more than just a games store, and Valve are showing how today with their next Steam Labs experiment to let you get your news. Steam Labs Experiment 009 announced here is an addition to the News Hub, which is now hooked up with the Steam Curator system. Valve said it's now nearing completion and it's a big stop towards the full launch. This will presumably replace the old Steam news feed.

Vulkan Graphics: Vulkan Portability Extension and More

  • Vulkan Portability Extension 1.0 Now Shipping For Expanding Vulkan's Reach

    The Vulkan Portability Extension (VK_KHR_portability_subset) has been released as part of the effort by The Khronos Group in getting Vulkan running on as many platforms as possible, including the likes of Apple macOS/iOS. The VK_KHR_portability_subset extension is about getting Vulkan up and running on non-Vulkan APIs, as opposed to the success we have already seen in areas like getting OpenGL or Direct3D atop Vulkan. The VK_KHR_portability_subset extension makes it easier for the likes of GFX-RS and MoltenVK for getting Vulkan running on platforms like Apple's operating systems where Vulkan is not supported and thus having to reside on top of say the Apple Metal API.

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  • Mike Blumenkrantz: Dynamism

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