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Games: Deadly Days, Gaming Performance, Creating Evscaperoom

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Gaming
  • Deadly Days, the strategic zombie group-survival rogue-lite keeps on improving

    I'm really starting to like what Deadly Days is turning into. It's an Early Access game about directing a group of survivors through a Zombie apocalypse and it's really taking shape now.

    I've tested this one on and off since sometime around March last year, back then it was nothing but a shell. An interesting idea but it didn't really go anywhere. Pixelsplit now seem to have firmly found their feet, with each update making parts of the game make more sense, become bigger and more interesting. It's now actually more of a survival game and not just a town exploration game with zombies.

  • Gaming Performance Only Faintly Touched By MDS / Zombie Load Mitigations

    Yesterday I published some initial MDS/Zombieload mitigation impact benchmarks while coming out still later today is much more data looking at the CPU/system performance impact... But is the gaming performance impaired by this latest set of CPU side-channel vulnerabilities?

    With the Spectre/Meltdown mitigations, the gaming performance fortunately wasn't impaired by those mitigations. In fact, it was pretty much dead flat. With my testing thus far of the MDS/Zombieload mitigations on Linux, there does appear to be a slight difference in the rather CPU-bound scenarios compared to Spectre/Meltdown, but still it should be negligible for gamers. Well, that is at least with the higher-end hardware tested thus far, over the weekend I'll be running some gaming tests on some low-end processors/GPUs.

  • Creating Evscaperoom, part 1

    Over the last month (April-May 2019) I have taken part in the Mud Coder's Guild Game Jam "Enter the (Multi-User) Dungeon". This year the theme for the jam was One Room.

    The result was Evscaperoom, an text-based multi-player "escape-room" written in Python using the Evennia MU* creation system. You can play it from that link in your browser or MU*-client of choice. If you are so inclined, you can also vote for it here in the jam (don't forget to check out the other entries while you're at it).

    This little series of (likely two) dev-blog entries will try to recount the planning and technical aspects of the Evscaperoom. This is also for myself - I'd better write stuff down now while it's still fresh in my mind!

More in Tux Machines

Games: vkBasalt, Ikey Doherty, Crusader Kings II, Sunless Skies

  • vkBasalt, an open source Vulkan post processing layer for Contrast Adaptive Sharpening

    This is an interesting open source project! vkBasalt is a new Vulkan post processing layer that currently supports Contrast Adaptive Sharpening. Unlike Radeon Image Sharpening, vkBasalt supports Linux and works with both NVIDIA and AMD. This isn't entirely reinventing the wheel though, as it's partly based upon the ReShade port of AMD's CAS. Still, it's fun to see what hackers are able to do with little layers like this, especially when we don't have official support.

  • Ikey Doherty Launches Open-Source Focused Game/Software Development Company

    Well known open-source figure Ikey Doherty who rose to prominence for his work on the Solus Linux distribution and then went on to work on Intel's Clear Linux project is now having his hand at game engine development. Ikey shared with us that he left Intel back in May to begin his new adventure: Lispy Snake. Lispy Snake is a UK software development firm that at least initially is working on a game engine and games. Given Ikey's experience, the firm is focused on leveraging open-source technologies.

  • After making Crusader Kings II free, Paradox are now giving away The Old Gods expansion

    It's been a bit of a whirlwind of Paradox news recently and we have even more to share. With a tiny amount of effort, you can get The Old Gods expansion for Crusader Kings II free. This is after Crusader Kings II was set free to play and Crusader Kings III was announced just like I suggested it would be.

  • Failbetter Games are upgrading owners of Sunless Skies to the Sovereign Edition next year

    Failbetter Games have announced that Sunless Skies is getting a bit of an upgrade with the Sovereign Edition and it's going to be free to existing purchasers when it's release next year. Part of the reason, is that it will be releasing on Consoles so they're polishing the experience up some more. It's not just a special console edition though, it's coming with a bunch of new content and various improvements to the flow of it. To release on PC at the same time as Consoles, free for existing players.

What To Do After Installing Ubuntu 19.10 Eoan Ermine

In this traditional article special for Ubuntu 19.10 Eoan Ermine you will find my suggestions and recommendations in 3 parts, work (including date/time adjustments, productivity tools), non-work (including extensions, podcasts, RSS, codecs), and system maintenance (including CPU-X, repository setup, auto-backup). I also have suggestion for you wanting Global Menu on this Eoan Ermine OS at the end. Adjust it once and use freely everyday. Finally, I hope Ubuntu 19.10 will be your best tool you could imagine to use without worry. Happy working! Read more

Python Programming Leftovers

  • Pylint: Making your Python code consistent

    Pylint is a higher-level Python style enforcer. While flake8 and black will take care of "local" style: where the newlines occur, how comments are formatted, or find issues like commented out code or bad practices in log formatting. Pylint is extremely aggressive by default. It will offer strong opinions on everything from checking if declared interfaces are actually implemented to opportunities to refactor duplicate code, which can be a lot to a new user. One way of introducing it gently to a project, or a team, is to start by turning all checkers off, and then enabling checkers one by one. This is especially useful if you already use flake8, black, and mypy: Pylint has quite a few checkers that overlap in functionality.

  • PyDev of the Week: Sophy Wong

    This week we welcome Sophy Wong (@sophywong) as our PyDev of the Week! Sophy is a maker who uses Circuit Python for creating wearables. She is also a writer and speaker at Maker events. You can see some of her creations on her Youtube Channel or her website. Let’s take a few moments to get to know her better!

  • Erik Marsja: Converting HTML to a Jupyter Notebook

    In this short post, we are going to learn how to turn the code from blog posts to Jupyter notebooks.

Proper Linux Screen Sharing Coming to Chromium & Electron Apps like Discord

A patch to add ‘screen enumeration’ to the Chromium browser is currently pending merge upstream. Once this fix is accepted Chromium and Chromium-based apps (like Discord) will finally support full screen sharing on Linux in a manner similar to that on Windows and macOS. Not being a multi-monitor user, or someone who shares their screen often, I wasn’t aware of this particular limitation until recently. So I’ll explain. Read more