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Graphics: Gallium3D and MoltenVK

Filed under
Graphics/Benchmarks
  • Broadcom's V3D Gallium3D Driver Nears Working Compute Shader Suppors /jh

    Broadcom's next-gen "V3D" driver (formerly known as VC5) being used by some newer Broadcom hardware but more coming down the pipeline in the future has nearly working compute shader support.

    We hope the next-gen Raspberry Pi will end up using a Broadcom SoC supporting V3D as besides much better OpenGL capabilities and performance, one of the advantages of V3D -- once the driver stack is in shape -- is compute support -- including ultimately OpenCL and Vulkan, but again more work needs to be done on the software side before that will be realized.

  • MoltenVK Now Supports Vulkan Tessellation On macOS, Other Features

    The crew working on the open-source MoltenVK layer that allows for Vulkan to run on macOS/iOS by remapping the calls to use Apple's Metal drivers just picked up a lot more capabilities.

    Headlining the new MoltenVK v1.0.34 release that was issued on Friday is support for tessellation. Vulkan tessellation support can now work on Macs! The new MoltenVK release also adds support for VK_KHR_get_surface_capabilities2 and VK_EXT_host_query_reset. On the extension front is also updated support for VK_KHR_swapchain.

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