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  • Sharing our Common Voices

    From the onset, our vision for Common Voice has been to build the world’s most diverse voice dataset, optimized for building voice technologies. We also made a promise of openness: we would make the high quality, transcribed voice data that was collected publicly available to startups, researchers, and anyone interested in voice-enabled technologies.

    Today, we’re excited to share our first multi-language dataset with 18 languages represented, including English, French, German and Mandarin Chinese (Traditional), but also for example Welsh and Kabyle. Altogether, the new dataset includes approximately 1,400 hours of voice clips from more than 42,000 people.

    With this release, the continuously growing Common Voice dataset is now the largest ever of its kind, with tens of thousands of people contributing their voices and original written sentences to the public domain (CC0). Moving forward, the full dataset will be available for download on the Common Voice site.

  • Mozilla GFX: WebRender newsletter #42

    WebRender is a GPU based 2D rendering engine for web written in Rust, currently powering Mozilla’s research web browser servo and on its way to becoming Firefox‘s rendering engine.

  • Firefox UX: Look over here! Results from a Firefox user research study about interruptions.

    The Attention War. There have been many headlines related to it in the past decade. This is the idea that apps and companies are stealing attention. It’s the idea that technologists throw up ads on websites in a feeble attempt to get the attention of the people who visit the website.

    In tech, or any industry really, people often say something to the effect of, “well if the person using this product or service only read the instructions, or clicked on the message, or read our email, they’d understand and wouldn’t have any problems”. We need people’s attention to provide a product experience or service. We’re all in the “attention war”, product designers and users alike.

    And what’s a sure-fire way to grab someone’s attention? Interruptions. Regardless if they’re good, bad, or neutral. Interruptions are not necessarily a “bad” thing, they can also lead to good behavior, actions, or knowledge.

  • Google Releases Chrome 73 Update for Linux, Windows, and macOS

    Google has just released an update for Chrome 73, the major update of the browser that was shipped to all supported platforms earlier this month.

    Now at version 73.0.3683.86, Google Chrome comes with under-the-hood improvements on Windows, Linux, and macOS, and you can download it using the links here.

  • Google will implement a Microsoft-style browser picker for EU Android devices

     

    We don't have many details on exactly how Google's new search and browser picker will work; there's just a single paragraph in the company's blog post. Google says it will "do more to ensure that Android phone owners know about the wide choice of browsers and search engines available to download to their phones. This will involve asking users of existing and new Android devices in Europe which browser and search apps they would like to use."

  • EU hits Google with fine for abuse of AdSense service

     

    The European Commission has hit search giant Google with a third fine, related to abuse of its AdSense advertising service, and told the company to fork out €1.49 billion (A$2.38 billion) for breaching EU anti-trust rules.  

  • The EU fines Google $1.69 billion for bundling search and advertising

     

    Google and the EU's European Commission are making all sorts of announcements lately. Fresh off the revelation that Google would implement a browser and search-engine picker in EU-sold Android devices, Google's advertising division is getting slapped with a fine next, to the tune of €1.5 billion ($1.69 billion). The European Commission's latest antitrust ruling says that Google's bundling of its advertising platform with its custom search engine program is anti-competitive toward other ad providers.

More in Tux Machines

Games: Wine, IRKALLA, Vambrace: Cold Soul, ZED, and art of rally

  • Valve's Proton Pulls In Latest DXVK, Steam Networking Updates, Controller Layout Fixes
    The Valve developers maintaining their Proton fork of Wine for use by Steam Play have outed a new update, version 4.2-5.
  • Wine & Mingw-w64 Might Tighten Up Their Relationship - Possible "WineSDK"
    Developers between the Wine and Mingw-w64 projects are discussing the potential for further embracing their relationship given the overlap in trajectory and both benefiting from close collaboration. This extended relationship could also involve Mingw-w64 potentially adopting Wine's branding. While all Phoronix readers should be aware of Wine, for those not familiar with Mingw-w64 it's the off-shoot of MinGW focused on 64-bit support and other features over the original MinGW for providing an open-source development toolchain for Microsoft Windows. Mingw-w64 remains quite active in working on its GCC-based compiler toolchain support for Windows.
  • Wine and mingw-w64 cooperation
  • IRKALLA, an incredibly stylish looking pixel-art tactical-action platformer is coming to Linux
    The developers behind IRKALLA emailed in today and it grabbed my interest right away with the supremely stylish art behind it. The odd setting has my curiosity too, with mechs versus demons! According to the developer, it's a "platform-tactic game" so it has elements of an action platformer with character progression and some form of base defence building. IRKALLA has been in development for quite a few years now with their TIGForum post dating all the way back to 2013. We've been emailed today, as it seems development on it has been picked back up as they told me it's "finally coming together" and a Linux release is also confirmed of course.
  • Roguelike fantasy adventure 'Vambrace: Cold Soul' has a new feature trailer ahead of release next week
    The release of Vambrace: Cold Soul on May 28th is getting close now, it's quite an impressive looking game that I've been playing and they have a new feature trailer. I won't say too much on it myself before release but since I've had access for a while, I can say it works great on Linux.
  • Surreal adventure game 'ZED' about an artist suffering from dementia is releasing in June
    ZED, a game that will tell the story of an artist suffering from dementia from Eagre Games and Cyan Ventures now has a release date and it's quite soon. The Windows version is now scheduled in for June 4th, with the Linux (and Mac) version to be "later in June". Great to see it continue to be confirmed and although there is a delay, it's not going to be long it seems. Good thing too, as I'm damn excited for this one.
  • art of rally is bringing a stylized racing experience to Linux later this year
    Funselektor Labs, the developer of Absolute Drift has announced their latest game, art of rally. It might look stylish but it's not just a pretty face, as the developer is also focused on how the cars handle too. While we have a few racing games now like Grid Autosport, DiRT Rally/4 and some F1 games (plus a few that work with Steam Play), they're all quite serious business. art of rally looks to be taking a slightly less realistic focus while still providing a challenge, especially with the top-down view you get a better picture of what's up ahead.

Announcing Rust 1.35.0

The Rust team is happy to announce a new version of Rust, 1.35.0. Rust is a programming language that is empowering everyone to build reliable and efficient software. Read more Also: Rust 1.35 Released With Support For Empty Debug Macro, ~4x Faster ASCII Case Conversions

GNU Guile 2.9.2 (beta) released

We are delighted to announce GNU Guile 2.9.2, the second beta release in preparation for the upcoming 3.0 stable series. See the release announcement for full details and a download link. This release extends just-in-time (JIT) native code generation support to the ia32, ARMv7, and AArch64 architectures. Under the hood, we swapped out GNU Lightning for a related fork called Lightening, which was better adapted to Guile's needs. Read more

GParted 1.0 Release Approaching For Linux Partition Editor - Live 1.0 Beta Released

The GParted graphical partition editor for Linux systems has been around for 14 years and finally it's looking like the version 1.0 release is on the horizon. GParted 1.0 could be the release succeeding last December's GParted 0.33 release, including for the GParted Live operating system that is a live Linux distribution designed for an easy workflow of managing the partitions/disks on your system. GParted Live 1.0 Beta appeared today with the latest GParted bits. This Linux distribution also pulls in the latest packages against Debian Sid experimental, updates to using the Linux 4.19.37 kernel, updates the boot menu options, and is based on the upstream GParted 1.0 beta code. Read more