Programming: libinput, dependencies and python
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libinput's internal building blocks
Ho ho ho, let's write libinput. No, of course I'm not serious, because no-one in their right mind would utter "ho ho ho" without a sufficient backdrop of reindeers to keep them sane. So what this post is instead is me writing a nonworking fake libinput in Python, for the sole purpose of explaining roughly how libinput's architecture looks like. It'll be to the libinput what a Duplo car is to a Maserati. Four wheels and something to entertain the kids with but the queue outside the nightclub won't be impressed.
The target audience are those that need to hack on libinput and where the balance of understanding vs total confusion is still shifted towards the latter. So in order to make it easier to associate various bits, here's a description of the main building blocks.
libinput uses something resembling OOP except that in C you can't have nice things unless what you want is a buffer overflow\n\80xb1001af81a2b1101. Instead, we use opaque structs, each with accessor methods and an unhealthy amount of verbosity. Because Python does have classes, those structs are represented as classes below. This all won't be actual working Python code, I'm just using the syntax.
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Dependencies. Now with badges!
Welcome to post number twenty in the randomly redundant R rant series of posts, or R4 for short. It has been a little quiet since the previous post last June as we’ve been busy with other things but a few posts (or ideas at least) are queued.
Dependencies. We wrote about this a good year ago in post #17 which was (in part) tickled by the experience of installing one package … and getting a boatload of others pulled in. The topic and question of dependencies has seen a few posts over the year, and I won’t be able to do them all justice. Josh and I have been added a few links to the tinyverse.org page. The (currently) last one by Russ Cox titled Our Software Dependency Problem is particularly trenchant.
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