today's howtos and programming leftovers


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The saga of build Librelancer over Mono, NuGET and Cake.
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[Short Tip] Identify supported platforms of Ansible Galaxy
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How to Encrypt Your Partitions on Linux with dm-crypt
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How to do Basic Math in Linux Command Line
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Demystifying Kubernetes Operators with the Operator SDK: Part 1
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How to Install Typesetter CMS on Ubuntu 18.04 LTS
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Using the Redis Enterprise Operator on OpenShift
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Building Serverless Python Apps Using AWS Chalice
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Provisioning baremetal nodes for NFV CI/CD
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A multi-value syntax tree filtering in Python
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Network debugging with eBPF (RHEL 8 Beta)
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No Prior Knowledge Of Programming? Try Google’s Hour Of Code And Learn
Like every year, here is the opportunity once again to learn coding in Computer Science Education Week and the Hour of Code conducted by Google.
Students from all over the world can take part in a variety of programming challenges through super cool activities and learn how to code without having any experience in computer science subjects.
[...]
All the activities are self-guided, empowering students to learn at their own pace. Students across the world have already spent over 100 million hours of code during Computer Science Education Week, and you can join this movement from 3rd to 7th December.
All the activities are self-guided, empowering students to learn at their own pace. Students across the world have already spent over 100 million hours of code during Computer Science Education Week, and you can join this movement from 3rd to 7th December.
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The Road to Mu 1.1
The first thing you should know is that 1.1 will have new features including new modes, new capabilities and new ways to configure Mu. Some of the new modes have been kindly written by new contributors. The new capabilities and ways to configure Mu are based upon valuable feedback from folks in the community. Thank you to everyone who has contributed so far.
The second thing you should know is that 1.1 will have many bug fixes. Since Mu 1.0 was released a huge number of people have started to use it and, inevitably, found and reported bugs. Thank you for all the valuable feedback, please keep it coming! We hope to address as many of the problems as possible.
The final thing you should know about is the release schedule for Mu 1.1. Very soon, a version 1.1.0.alpha.1 will be released: this will contain some of the new features and updates and will definitely contain bugs. It will be followed with a number of further alpha releases as new features are created and/or contributed to this version of Mu. When we’re happy we have all the features we want, we’ll release a version 1.1.0.beta.1. The focus of the various beta releases will be to test and fix any bugs we may encounter. However, the beta releases will be “feature complete” and represent a good preview of what version 1.1 will look like. Once there are no more known bugs, or those bugs that remain are “edge cases” that can be documented, we’ll release the final 1.1.0 version which will be available for official download. The old 1.0.* version of Mu will still be on the website, but no longer officially supported.
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Variscite unveils two i.MX8 QuadMax modules
Variscite announced Linux-powered “VAR-SOM-MX8” and “SPEAR-MX8” modules with an up to an i.MX8 QuadMax SoC plus up to 8GB LPDDR4 and 64GB eMMC. It also previewed a VAR-SOM-6UL COM.
At Embedded World next week in Nuremberg, Germany, Variscite will showcase its Linux and Android driven i.MX8-family computer-on-modules, including new VAR-SOM-MX8 and SPEAR-MX8 modules that feature NXP’s highest-end i.MX8 SoC up to a QuadMax model (see farther below). We have already covered most of the other showcased products, including the 14nm fabricated, quad -A53 i.MX8M Mini based DART-MX8M-Mini. When we covered the DART-MX8M-Mini in September, Variscite didn’t have an image or product page, but both are now available here
| Android Leftovers
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Programming: Developer Happiness, Rblpapi 0.3.8 and Python
| Games: Steam, Devil Engine, City Game Studio and More
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