PhysX Liberated
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NVIDIA Extends PhysX for High Fidelity Simulations, Goes Open Source
NVIDIA PhysX, the most popular physics simulation engine on the planet, is going open source.
We’re doing this because physics simulation — long key to immersive games and entertainment — turns out to be more important than we ever thought.
Physics simulation dovetails with AI, robotics and computer vision, self-driving vehicles, and high-performance computing.
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NVIDIA have now made PhysX open source
Popping up a little while ago on Twitter, NVIDIA has announced that they've now put PhysX under an open source license.
Something I am sure many game developers and the open source community will approve of. Writing about it on their official blog, NVIDIA said "We’re doing this because physics simulation — long key to immersive games and entertainment — turns out to be more important than we ever thought.".
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NVIDIA Makes PhysX Open-Source
As a very big surprise bundled alongside the announcement today of the $2,499 USD TITAN RTX graphics card is word that NVIDIA's PhysX software is going open-source!
It was a decade ago that NVIDIA acquired PhysX from their acquisition of AGEIA Technologies who at the time was working on Physics Processing Units. Since then, PhysX has become tightly coupled with NVIDIA GPUs and CUDA, but now the company is deciding to open-source it.
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NVIDIA Open-Sourcing PhysX
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Week later
NVIDIA Extends PhysX for High-Fidelity Simulations, Goes Open Source
Still in the news a fortnight later
Nvidia Open Sources Physics Engine