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Games: GGKBDD, Pygame, The Mirror Lied, Legend of Keepers: Career of a Dungeon Master, Rusted Warfare and More

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Gaming
  • Linux Input Expert Peter Hutterer Shows Off "GGKBDD" As Linux Gaming Keyboard Daemon

    While the long-term prospects of the project have yet to be determined, longtime Linux input expert Peter Hutterer of Red Hat has hacked together "GGKBDD" as the generic gaming keyboard daemon for Linux systems.

    When hearing of gaming keyboards that provide a macro key to send out pre-recorded key sequences when pressed, Peter decided to prototype GGKBDD as a daemon offering similar functionality that would work with any USB keyboard.

  • ggkbdd is a generic gaming keyboard daemon

    Last week while reviewing a patch I read that some gaming keyboards have two modes - keyboard mode and gaming mode. When in gaming mode, the keys send out pre-recorded macros when pressed. Presumably (I am not a gamer) this is to record keyboard shortcuts to have quicker access to various functionalities. The macros are stored in the hardware and are thus relatively independent of the host system. Pprovided you have access to the custom protocol, which you probably don't when you're on Linux. But I digress.

    I reckoned this could be done in software and work with any 5 dollar USB keyboard. A few hours later, I have this working now: ggkbdd. It sits directly above the kernel and waits for key events. Once the 'mode key' is hit, the keyboard will send pre-configured key sequences for the respective keys. Hitting the mode key again (or ESC) switches back to normal mode.

  • gamingdirectional: Create a win scene and the level manager class for pygame project

    In this article we will create a pop up win scene when the player has won all the levels which it will then ask the player whether he wants to start the game all over again or not? We will also create a framework for the level manager class which we will further add in more features in the next chapter. First of all, we will modify the start scene class again to include in a win scene graphic.

  • The Mirror Lied, a short adventure from the creator of To the Moon adds Linux support

    For those who appreciated To the Moon (Freebird Games), The Mirror Lied is a pretty short adventure and it now has Linux support. What's really good to see, is that all their games on Steam now have Linux support.

  • Legend of Keepers: Career of a Dungeon Master will have Linux support

    Legend of Keepers: Career of a Dungeon Master from Goblinz Studio is what they're calling a mix between a 'Dungeon Defender and a Roguelite' and it does look good. It will support Linux too!

  • Indie RTS 'Rusted Warfare' has a huge new release out, loads of new stuff

    The indie RTS game Rusted Warfare is an impressive effort, one that feels a lot like some of the classics and this new release is huge.

    Plenty of new units to try out, including an aircraft carrier, a light gunship, a tesla mech and more. There's quite a bit of variety in the different types of units now. Since you can wage war across land, sea and air it's quite impressive.

  • Intel's new discrete GPU will have a focus on Linux gaming

    Not exactly surprising, Intel have stated that for their new discrete GPU that Linux gaming will have a focus for them.

  • Cosmic horror metroidvania 'Lore Finder' has comfortably passed the Linux day-1 release goal

    With a base goal of $10K, the Linux (and Mac) version was placed into a $12K stretch-goal, so that Kitsune Games can account for any extra time needed to ensure the porting process is smooth. This includes hiring game porter Ethan Lee if they require it, as the game is using his FNA project. They explained it a little more here.

More in Tux Machines

Variscite unveils two i.MX8 QuadMax modules

Variscite announced Linux-powered “VAR-SOM-MX8” and “SPEAR-MX8” modules with an up to an i.MX8 QuadMax SoC plus up to 8GB LPDDR4 and 64GB eMMC. It also previewed a VAR-SOM-6UL COM. At Embedded World next week in Nuremberg, Germany, Variscite will showcase its Linux and Android driven i.MX8-family computer-on-modules, including new VAR-SOM-MX8 and SPEAR-MX8 modules that feature NXP’s highest-end i.MX8 SoC up to a QuadMax model (see farther below). We have already covered most of the other showcased products, including the 14nm fabricated, quad -A53 i.MX8M Mini based DART-MX8M-Mini. When we covered the DART-MX8M-Mini in September, Variscite didn’t have an image or product page, but both are now available here Read more

Android Leftovers

Programming: Developer Happiness, Rblpapi 0.3.8 and Python

  • Developer happiness: What you need to know
    A person needs the right tools for the job. There's nothing as frustrating as getting halfway through a car repair, for instance, only to discover you don't have the specialized tool you need to complete the job. The same concept applies to developers: you need the tools to do what you are best at, without disrupting your workflow with compliance and security needs, so you can produce code faster. Over half—51%, to be specific—of developers spend only one to four hours each day programming, according to ActiveState's recent Developer Survey 2018: Open Source Runtime Pains. In other words, the majority of developers spend less than half of their time coding. According to the survey, 50% of developers say security is one of their biggest concerns, but 67% of developers choose not to add a new language when coding because of the difficulties related to corporate policies.
  • Rblpapi 0.3.8: Keeping CRAN happy
    A minimal maintenance release of Rblpapi, now at version 0.3.9, arrived on CRAN earlier today. Rblpapi provides a direct interface between R and the Bloomberg Terminal via the C++ API provided by Bloomberg (but note that a valid Bloomberg license and installation is required). This is the ninth release since the package first appeared on CRAN in 2016. It accomodates a request by CRAN / R Core to cope with staged installs which will be a new feature of R 3.6.0. No other changes were made (besides updating a now-stale URL at Bloomberg in a few spots and other miniscule maintenance). However, a few other changes have been piling up at the GitHub repo so feel free to try that version too.
  • Episode #200: Escaping Excel Hell with Python and Pandas
  • Testing native ES modules using Mocha and esm.

Games: Steam, Devil Engine, City Game Studio and More